<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-2173387258524335875</id><updated>2013-05-23T00:27:34.457+02:00</updated><category term='howtohelp'/><category term='trivia'/><category term='showcase'/><category term='announcement'/><category term='interview'/><category term='plans'/><category term='summary'/><category term='hotfix'/><category term='stable release'/><category term='AI overworld story nolok skidding tracks'/><title type='text'>Development Blog</title><subtitle type='html'>The SuperTuxKart development blog</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://supertuxkart.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2173387258524335875/posts/default'/><link rel='alternate' type='text/html' href='http://supertuxkart.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/2173387258524335875/posts/default?start-index=26&amp;max-results=25'/><author><name>Auria</name><uri>http://www.blogger.com/profile/17402179901627001771</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://3.bp.blogspot.com/_Ri-0NUPI1xQ/Spr18SplbAI/AAAAAAAAABY/4PAuwW_IuCc/S220/gothic_lolita___sorta_by_negai2.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>94</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-2173387258524335875.post-5510261650046570221</id><published>2013-05-06T02:39:00.000+02:00</published><updated>2013-05-06T02:56:46.141+02:00</updated><title type='text'>GSoC - Deadline for Student Proposal</title><content type='html'>May 3rd was the deadline for all proposals from students who wanted to participate in the 2013 Google Summer of Code. We received an amazing 79 proposals,which kept our mentors certainly very busy. A big thank you&amp;nbsp; to all our mentors for their tireless and patient work they did over the last two or three weeks. They were constantly answering questions, giving feedback, and helping students to get started. I have over 600 GSoC related emails during those three weeks (not counting those on the google list), and according to my log files talked to more than 30 people in private chats. It got quite frantic towards the end. Here the list of proposals per day:&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-Y9qCvzwM_xY/UYbxamGQVUI/AAAAAAAAABM/-nS5DrfC8Hg/s1600/gsoc_proposal_over_time.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="364" src="http://4.bp.blogspot.com/-Y9qCvzwM_xY/UYbxamGQVUI/AAAAAAAAABM/-nS5DrfC8Hg/s640/gsoc_proposal_over_time.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;In contrast to what we heard before the proposals mostly had a rather high quality, we didn't receive many 'spam' proposals (e.g. proposals completely unrelated to SuperTuxKart). Google had changed the number of proposals a student can submit from 20  to 5, and this might be responsible for this: less opportunity for  students to 'spam' mentoring organisations with bad  proposals (and since it appears we had an above average number of  proposals we were even less likely to be targeted by those, since the  chances for a bad proposal with us would be even worse). &lt;br /&gt;&lt;br /&gt;Some of the proposals were extremely long and detailed (one proposal had 18 pages in an attached pdf file). Not that we expected that much detail in the proposals, but it shows how much effort some students put into their proposal. And most of them also reacted positively to feedback we gave them, so a compliment to the students at this stage as well.&lt;br /&gt;&lt;br /&gt;Here some common problems we noticed so far:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Not having the right level of description: Stating that you are going to 'write a battle AI using some existing path finding algorithm' isn't really enough to tell us how your code is supposed to work. Path finding was only one part of that project, how does this work with all the other missing parts? On the other hand, a list of function names and parameters does not tell us how those functions are supposed to work together. That part is the important part, we don't need to know about function names here.&amp;nbsp;&lt;/li&gt;&lt;li&gt;Not understanding the project. Many people used encryption/signing to make sure that replay files saved from SuperTuxKart can not be altered, completely forgetting that it's trivial with an open source game to modify the data written before it is signed.&lt;/li&gt;&lt;li&gt;Untested patches. Some of the patches appeared to have not been tested, and did not work as expected. If you replace a printf warning message with our new Log::warn(...) interface, you should at least test that this warning works as expected, and not only if it compiles: do something to get this warning printed, and make sure it works as expected.&lt;/li&gt;&lt;/ul&gt;We are probably not able to provide individual feedback on all proposals, but I intend to write a follow up blog post detailing some of the common problems for certain ideas, and in general some other things we noticed. Hopefully we will be able to publish some of the better proposals as an example for everybody later.&lt;br /&gt;&lt;br /&gt;It will be another few days before google lets us know how many slots (students) we are going to get. Then we will be busy for the next two weeks to read and rank 79 proposals, and pick the final selection of students. But one thing is already obvious: we have many more good proposal than we will get slots in the best case.&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-d7BCuzKZNaE/UYbyz_sB9OI/AAAAAAAAABY/t5uTGFzCen4/s1600/gsoc_number_of_proposals.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://supertuxkart.blogspot.com/feeds/5510261650046570221/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://supertuxkart.blogspot.com/2013/05/gsoc-deadline-for-student-proposal.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2173387258524335875/posts/default/5510261650046570221'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2173387258524335875/posts/default/5510261650046570221'/><link rel='alternate' type='text/html' href='http://supertuxkart.blogspot.com/2013/05/gsoc-deadline-for-student-proposal.html' title='GSoC - Deadline for Student Proposal'/><author><name>Hiker</name><uri>http://www.blogger.com/profile/17747820235024361669</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-Y9qCvzwM_xY/UYbxamGQVUI/AAAAAAAAABM/-nS5DrfC8Hg/s72-c/gsoc_proposal_over_time.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2173387258524335875.post-6804307069699579509</id><published>2013-04-12T03:09:00.001+02:00</published><updated>2013-04-12T03:15:42.516+02:00</updated><title type='text'>SuperTuxKart participating in GSoC 2013!</title><content type='html'>We are proud to announce that SuperTuxKart is among the accepted projects into Google Summer of Code 2013! We have already made contact with a lot of excited students, and we look forward to participating with one or more of them during this summer. We will ask Google for three slots, but considering this is our first time participating we may get less.&lt;br /&gt;&lt;br /&gt;The official Google Summer of Code page for SuperTuxKart is:&lt;br /&gt;&lt;a class="postlink" href="https://google-melange.appspot.com/gsoc/org/google/gsoc2013/supertuxkart"&gt;https://google-melange.appspot.com/gsoc/org/google/gsoc2013/supertuxkart&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;GSoC overview page:&lt;/b&gt;&lt;br /&gt;&lt;a class="postlink" href="http://supertuxkart.sourceforge.net/GSoC_overview"&gt;http://supertuxkart.sourceforge.net/GSoC_overview&lt;/a&gt;&lt;br /&gt;&lt;b&gt;GSoC ideas:&lt;/b&gt;&lt;br /&gt;&lt;a href="http://supertuxkart.sourceforge.net/GSoC_ideas"&gt;http://supertuxkart.sourceforge.net/GSoC_ideas&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;If you are interested, please read through the GSoC pages and contact us as soon as you want to. Please note that we are very busy trying to respond to everybody and it might take a while before you'll get an answer (especially if you contact us by IRC - you might need to ask several times to get an answer there, so please subscribe to our e-mail list and use it instead or in addition if that is more convenient). However, in the end your proposal is what will matter most to us when choosing who we'll work with.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: large;"&gt;&lt;b&gt;&lt;span style="font-size: large;"&gt;Other news&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: large;"&gt;&lt;b&gt;&lt;span style="font-size: large;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/b&gt; &lt;/span&gt;&lt;br /&gt;The interview with us for SourceForge's Project of the Month for April is now &lt;a href="https://sourceforge.net/blog/potm-201304/"&gt;up for you to read&lt;/a&gt;. Hopefully you will find it interesting, and again thanks a lot to everybody who voted for us! Without your help we would not have made it.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;Improved Konqi&lt;/b&gt; &lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-EW37wANRomY/UWddNpOrF0I/AAAAAAAAAS4/eVeQGv0jVFk/s1600/konqiV1-sshot-overworldzone-2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="280" src="https://lh3.ggpht.com/-EW37wANRomY/UWddNpOrF0I/AAAAAAAAAS4/eVeQGv0jVFk/s1600/konqiV1-sshot-overworldzone-2.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;We have a new version of Konqi in the game, made by betharatux1 with some help and advice from jymis. It really shows that &lt;a href="http://forum.freegamedev.net/viewtopic.php?f=18&amp;amp;t=4137"&gt;community collaboration&lt;/a&gt; pays off; thanks to everyone involved!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;Improved Old Mine&lt;/b&gt; &lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-zaiMt0xRRME/UWddPacEntI/AAAAAAAAAS8/mgZuKS9BgS0/s1600/STK1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="https://lh3.ggpht.com/-zaiMt0xRRME/UWddPacEntI/AAAAAAAAAS8/mgZuKS9BgS0/s1600/STK1.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;Samuncle has been working on the Old Mine track, refining it. The road should feel the same, but textures and topology has been improved.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;Improved icons&lt;/b&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-QUAX8F9fczo/UWddQhCweTI/AAAAAAAAATE/gISHNr2BfG4/s1600/STK2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="https://lh3.ggpht.com/-QUAX8F9fczo/UWddQhCweTI/AAAAAAAAATE/gISHNr2BfG4/s1600/STK2.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;Courtesy of Totoplus62 and tavariz91 - more nice &lt;a href="http://forum.freegamedev.net/viewtopic.php?f=18&amp;amp;t=4358"&gt;community collaboration&lt;/a&gt;! :)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Do you think Expert difficulty is too easy? Due to popular demand an extra difficulty has been added, where all karts go a little faster (maybe not noticeable), and the AI always try to use skidding whenever it can, no matter where they are positioned relative to you. Possibly other changes may be made in the future, but we will not make challenges for this difficulty; instead it will be unlocked if you manage to do all challenges as Expert.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;A lot of code refactoring and bug fixes has been done as well, among others for the camera and rendering.  The only change that should be directly visible for the user is that we  now support motion blur also while playing multiplayer (splitscreen)  games.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Lastly, I'll just quote the log message for revision 12535:&lt;br /&gt;&lt;blockquote class="tr_bq"&gt;&lt;pre wrap=""&gt;File manager now provides the directory for screenshots and&lt;br /&gt;shader. Location of screenshots is now changed:&lt;br /&gt;windows: %APPDATA%/supertuxkart/screenshots&lt;br /&gt;osx: ~/Library/Application Support/SuperTuxKart/Screenshots&lt;br /&gt;Linux: $HOME/.cache/supertuxkart/screenshots&lt;/pre&gt;&lt;/blockquote&gt;</content><link rel='replies' type='application/atom+xml' href='http://supertuxkart.blogspot.com/feeds/6804307069699579509/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://supertuxkart.blogspot.com/2013/04/supertuxkart-participating-in-gsoc-2013.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2173387258524335875/posts/default/6804307069699579509'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2173387258524335875/posts/default/6804307069699579509'/><link rel='alternate' type='text/html' href='http://supertuxkart.blogspot.com/2013/04/supertuxkart-participating-in-gsoc-2013.html' title='SuperTuxKart participating in GSoC 2013!'/><author><name>Arthur</name><uri>http://www.blogger.com/profile/08101420895546867981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2173387258524335875.post-7972958012881109440</id><published>2013-04-01T23:58:00.001+02:00</published><updated>2013-04-03T01:13:17.372+02:00</updated><title type='text'>[April's Fools Joke] SuperTuxKart 1337</title><content type='html'>We are pleased to announce a new edition of STK called SuperTuxKart 1337, or lite, which will be a stripped down version of the game for low-powered devices. We owe Minecraft our gratitude for showing that you can make a modern game with low system resource requirements, and we will therefore have this special edition run on the Java(R) platform under the Cube engine using a wrapper.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;Remodelling in progress&lt;/b&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://pasteall.org/pic/show.php?id=48361" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="281" src="http://pasteall.org/pic/show.php?id=48361" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://pasteall.org/pic/show.php?id=48364" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="281" src="http://pasteall.org/pic/show.php?id=48364" width="400" /&gt;&lt;/a&gt;&lt;a href="http://pasteall.org/pic/show.php?id=48367" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="281" src="http://pasteall.org/pic/show.php?id=48367" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;br /&gt;More info to come soon.</content><link rel='replies' type='application/atom+xml' href='http://supertuxkart.blogspot.com/feeds/7972958012881109440/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://supertuxkart.blogspot.com/2013/04/supertuxkart-1337.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2173387258524335875/posts/default/7972958012881109440'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2173387258524335875/posts/default/7972958012881109440'/><link rel='alternate' type='text/html' href='http://supertuxkart.blogspot.com/2013/04/supertuxkart-1337.html' title='[April&apos;s Fools Joke] SuperTuxKart 1337'/><author><name>Arthur</name><uri>http://www.blogger.com/profile/08101420895546867981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2173387258524335875.post-8122918255726844966</id><published>2013-03-28T00:15:00.001+01:00</published><updated>2013-03-28T21:34:53.318+01:00</updated><title type='text'>SuperTuxKart applying for Google Summer of Code 2013!</title><content type='html'>We are proud to announce that for the first time in the project's history, SuperTuxKart has applied for participating in this year's &lt;a href="https://www.google-melange.com/gsoc/homepage/google/gsoc2013"&gt;Google Summer of Code &lt;/a&gt;(GSoC) program.&lt;br /&gt;&lt;br /&gt;So what is this about? From their website:&lt;br /&gt;&lt;blockquote class="tr_bq"&gt;&lt;i&gt;Google Summer of Code&lt;/i&gt;&amp;nbsp;is a global program that offers students  stipends to write code for open source projects. We have worked with the  open source community to identify and fund exciting projects for the  upcoming summer.&lt;/blockquote&gt;&lt;br /&gt;In other words, us applying for this program means that potentially we can get one or more students aged 18 or older helping with the code side of STK, if we are among the selected open source projects. The students themselves will receive stipends of up to 5000$ (USD) each for their work, provided by Google, and we as a project can also receive 500$ per student we mentor. It's a huge win-win! They get to improve their programming skills, being helped and mentored by us, and also getting paid and hopefully seeing their work in an upcoming version of SuperTuxKart. We get more developers for the summer we can get exciting and useful code from, and hopefully they'll want to stay with us afterwards as well.&lt;br /&gt;&lt;br /&gt;Still unsure of what this is about? Please head over to the &lt;a href="https://www.google-melange.com/gsoc/document/show/gsoc_program/google/gsoc2013/help_page"&gt;GSoC FAQ page&lt;/a&gt;, where this concept is explained in detail and probably more clearly than what I've been able to do.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Our GSoC overview and idea pages are here:&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&lt;a href="http://supertuxkart.sourceforge.net/GSoC_overview"&gt;supertuxkart.net/GSoC_overview&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&lt;a href="http://supertuxkart.sourceforge.net/GSoC_ideas"&gt;supertuxkart.net/GSoC_ideas&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;However, after all this is said and done, we don't know yet if we will be among the chosen projects this year. On April 8 Google will announce which of the applying projects have been selected.&lt;br /&gt;&lt;br /&gt;Are you a student wanting to participate with SuperTuxKart as your project? If you already want to &lt;a href="http://supertuxkart.sourceforge.net/Community"&gt;get in touch with us&lt;/a&gt;, please do! Even if we don't get selected and you want to work on something else this summer, getting to know us and the project won't hurt, and hopefully you'll want to help with this project later.&lt;br /&gt;&lt;br /&gt;Are you a programmer but not participating in Google Summer of Code 2013 for various reasons? Please feel free to join up with us any time! We could use more people in all programmer related areas, be it new features, bug fixes, documentation or code cleanup.</content><link rel='replies' type='application/atom+xml' href='http://supertuxkart.blogspot.com/feeds/8122918255726844966/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://supertuxkart.blogspot.com/2013/03/supertuxkart-applying-for-google-summer.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2173387258524335875/posts/default/8122918255726844966'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2173387258524335875/posts/default/8122918255726844966'/><link rel='alternate' type='text/html' href='http://supertuxkart.blogspot.com/2013/03/supertuxkart-applying-for-google-summer.html' title='SuperTuxKart applying for Google Summer of Code 2013!'/><author><name>Arthur</name><uri>http://www.blogger.com/profile/08101420895546867981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2173387258524335875.post-2512401614118341604</id><published>2013-02-28T00:22:00.001+01:00</published><updated>2013-02-28T00:27:09.663+01:00</updated><title type='text'>Good sports and rabbit season</title><content type='html'>It's that time again! No, not to adjust our watches, nor the brightness settings of our monitors (though both may be needed as well), but to look at what's been going on with SuperTuxKart development the past couple months. Truth to be told, things have been a little slow lately due to winter break and also time going towards promoting the game for SourceForge's Project of the Month.&lt;br /&gt;&lt;br /&gt;Speaking of which, how did it go? Very well, thanks to all our voters and community members promoting it. Congrats to PostBooks ERP for winning the contest for March. But we were graciously awarded the prize of Project of the Month for April, due to our close race with PostBooks and promotional efforts going into it. Thanks again to everyone participating, even though Twitter membership was a requirement.&lt;br /&gt;&lt;br /&gt;We recently launched our own Twitter account, so if you want to get news snippets a bit more often than what we make for the blog, follow &lt;a href="https://twitter.com/supertuxkart"&gt;@supertuxkart&lt;/a&gt;. Naturally there will be quite some overlap in content, but it can be an additional avenue for those interested in the ongoing development. Please note, it is NOT a support channel and you should contact us via forums or e-mail for support and suggestions - otherwise it is likely to be overlooked and/or have high answer delay. Not to mention the fact that 140 characters isn't exactly a good limit for this sort of communication.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;Beginner's tutorial&lt;/b&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-9h0TjabYg4Q/US6L-A7CXHI/AAAAAAAAASQ/weUoXXtZLAk/s1600/STK1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="296" src="https://lh3.ggpht.com/-9h0TjabYg4Q/US6L-A7CXHI/AAAAAAAAASQ/weUoXXtZLAk/s1600/STK1.jpg" width="400" /&gt;&amp;nbsp;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;Auria made a short tutorial for beginners which learns how the basic gameplay works. It does not go through each weapon and their usage, but covers basics and should hopefully make the game easier to learn for new players.&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&amp;nbsp;&lt;b&gt;Soccer mode&lt;/b&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-dPSNjEHGbwM/US6L_GZtfMI/AAAAAAAAASg/FCSo3gdCxIM/s1600/STK2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="298" src="https://lh3.ggpht.com/-dPSNjEHGbwM/US6L_GZtfMI/AAAAAAAAASg/FCSo3gdCxIM/s1600/STK2.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Long-time contributor funto has worked on a new game mode called soccer mode. In it, 2-4 players across two teams are competing in split-screen mode trying to score goals on each other like in English football/soccer. There are some things left to be done, mainly balancing physics better to make it easier to control the ball, so whether this game mode will be available in 0.8.1 is still left to see. Most likely it will have to wait until 0.8.2.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-B3dHvIKftbQ/US6L-E_hQDI/AAAAAAAAASU/y_EY8olCdhc/s1600/STK3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="298" src="https://lh3.ggpht.com/-B3dHvIKftbQ/US6L-E_hQDI/AAAAAAAAASU/y_EY8olCdhc/s1600/STK3.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;Easter egg hunt&lt;/b&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-QIeSOU8O2l4/US6MAEJtuRI/AAAAAAAAASo/EKuuRoLp_ZM/s1600/STK4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="https://lh3.ggpht.com/-QIeSOU8O2l4/US6MAEJtuRI/AAAAAAAAASo/EKuuRoLp_ZM/s1600/STK4.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Also, another game mode by hiker is in the works, so far known as Easter Egg Hunt, where your goal is to find all the hidden bunnies. This is intended to be a more family-friendly relaxed mode, where kids and adults alike can explore the tracks without the pressure of AI or other players. However, people will probably be able to choose to compete on time for this mode, similar to time trial races. It's also still a work in progress, but should hopefully be ready in time for the upcoming release.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;Planetarium&lt;/b&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://pix.tdct.org/upload/original/1360353871.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="245" src="http://pix.tdct.org/upload/original/1360353871.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;I'll end this post with a small teaser from samuncle, showing his work on a new version of Star Track, with stunningly beautiful surroundings - makes you want to land on that planet, doesn't it? :)&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://supertuxkart.blogspot.com/feeds/2512401614118341604/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://supertuxkart.blogspot.com/2013/02/good-sports-and-rabbit-season.html#comment-form' title='13 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2173387258524335875/posts/default/2512401614118341604'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2173387258524335875/posts/default/2512401614118341604'/><link rel='alternate' type='text/html' href='http://supertuxkart.blogspot.com/2013/02/good-sports-and-rabbit-season.html' title='Good sports and rabbit season'/><author><name>Arthur</name><uri>http://www.blogger.com/profile/08101420895546867981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>13</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2173387258524335875.post-4160422641114450603</id><published>2013-02-19T13:38:00.000+01:00</published><updated>2013-02-19T13:38:27.368+01:00</updated><title type='text'>Final Spurt and Showing Wiimote in Action</title><content type='html'>A bit less than 3 days to go in the race to become SoureForge's "Project of the Month". We were more than 30 votes ahead, then suddenly more than 50 votes behind, and now we are catching up. Only 10 votes missing to share the lead (and quite a few more to put us securely in first place).&lt;br /&gt;&lt;br /&gt;We created a promotional video showing the upcoming wiimote support in SuperTuxKart - hopefully in 0.8.1. We couldn't help adding a call for votes - in English, German and Chinese by our little SuperTuxKart ambassador:&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;object width="320" height="266" class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://1.gvt0.com/vi/KRkUh1zW6A0/0.jpg"&gt;&lt;param name="movie" value="http://www.youtube.com/v/KRkUh1zW6A0&amp;fs=1&amp;source=uds" /&gt;&lt;param name="bgcolor" value="#FFFFFF" /&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;embed width="320" height="266"  src="http://www.youtube.com/v/KRkUh1zW6A0&amp;fs=1&amp;source=uds" type="application/x-shockwave-flash" allowfullscreen="true"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;So we need every vote we can get - please support us and go to &lt;a href="http://vote.supertuxkart.net/"&gt;http://vote.supertuxkart.net&lt;/a&gt; to cast your vote. We have been told that using twitter is not convenient for many of our fans, but we don't really have a choice.&lt;br /&gt;&lt;br /&gt;Any kind of advertising helps, too - best of all if you tweet about it (since your followers obviously have a twitter account), but also making a video about STK, posting appropriately in a forum, contacting your local radio or TV stations, ... Feel free to use the above video, since seeing the wiimote support is indeed a news-worthy item.</content><link rel='replies' type='application/atom+xml' href='http://supertuxkart.blogspot.com/feeds/4160422641114450603/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://supertuxkart.blogspot.com/2013/02/final-spurt-and-showing-wiimote-in.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2173387258524335875/posts/default/4160422641114450603'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2173387258524335875/posts/default/4160422641114450603'/><link rel='alternate' type='text/html' href='http://supertuxkart.blogspot.com/2013/02/final-spurt-and-showing-wiimote-in.html' title='Final Spurt and Showing Wiimote in Action'/><author><name>Hiker</name><uri>http://www.blogger.com/profile/17747820235024361669</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2173387258524335875.post-2232808391568051299</id><published>2013-02-04T13:07:00.001+01:00</published><updated>2013-02-05T11:15:53.279+01:00</updated><title type='text'>Vote for STK as SourceForge's Project of the Month</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://vote.supertuxkart.net/"&gt;&lt;img border="0" src="https://lh3.ggpht.com/--1DXbIFW-Yc/URDa6QZx_3I/AAAAAAAAAR8/viNs0ONupWo/s1600/swy.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size: x-small;"&gt;Image created by &lt;a href="http://qubodup.net/"&gt;qubodup&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;We have been nominated as SourceForge.net's Project of the Month for March! Please vote for us at &lt;a href="http://vote.supertuxkart.net/"&gt;vote.supertuxkart.net&lt;/a&gt; and spread the link and image. This would mean we get an interview and additional exposure on the SourceForge front page and in their monthly e-mail.</content><link rel='replies' type='application/atom+xml' href='http://supertuxkart.blogspot.com/feeds/2232808391568051299/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://supertuxkart.blogspot.com/2013/02/vote-for-stk-as-sourceforges-project-of.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2173387258524335875/posts/default/2232808391568051299'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2173387258524335875/posts/default/2232808391568051299'/><link rel='alternate' type='text/html' href='http://supertuxkart.blogspot.com/2013/02/vote-for-stk-as-sourceforges-project-of.html' title='Vote for STK as SourceForge&apos;s Project of the Month'/><author><name>Arthur</name><uri>http://www.blogger.com/profile/08101420895546867981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2173387258524335875.post-855589202573450364</id><published>2013-01-11T02:21:00.001+01:00</published><updated>2013-01-11T02:21:44.411+01:00</updated><title type='text'>SuperTuxKart in Microsoft video and on Slashdot</title><content type='html'>Just a few weeks after 0.8 and the subsequent winter break, 2013 started off with a bang. None other than Microsoft Research posted a video showing off their IllumiRoom projection... project, starring SuperTuxKart and FOSS shooter Red Eclipse. And no, this is not an early April's Fools.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;object class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://0.gvt0.com/vi/re1EatGRV0w/0.jpg" height="266" width="320"&gt;&lt;param name="movie" value="http://www.youtube.com/v/re1EatGRV0w&amp;fs=1&amp;source=uds" /&gt;&lt;param name="bgcolor" value="#FFFFFF" /&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;embed width="320" height="266"  src="http://www.youtube.com/v/re1EatGRV0w&amp;fs=1&amp;source=uds" type="application/x-shockwave-flash" allowfullscreen="true"&gt;&lt;/embed&gt;&lt;/object&gt;&amp;nbsp;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&amp;nbsp;&lt;a href="https://www.youtube.com/watch?feature=player_detailpage&amp;amp;v=re1EatGRV0w#t=48s"&gt;&lt;b&gt;SuperTuxKart featured about 0:48-0:50&lt;/b&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;So what does this mean? Well, we should not read too much into it. Most likely they just needed something as proof of concept, and STK's free and open source nature made it possible to do without asking us, paying us or anything of the sort. I just wish they could at least have the courtesy to spell SuperTuxKart correctly. Oh well, it's free publicity for us. :)&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;We also made it onto &lt;a href="http://linux.slashdot.org/story/13/01/10/202214/microsofts-future-of-the-living-room-starring-supertuxkart"&gt;Slashdot&lt;/a&gt;, a well known news site among the self-proclaimed geek crowd. Hopefully we will benefit from this exposure, as we are looking for coders and artists alike to continually improve SuperTuxKart. We also take monetary donations through SourceForge, and welcomes everyone who wants to get involved, whatever their skill set might be.&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;The road ahead can be seen at the &lt;a href="http://supertuxkart.sourceforge.net/Milestones"&gt;Milestones&lt;/a&gt; page. We will have 4 point releases before the big 0.9 release introducing WAN and LAN network support. But the more help we can get, the quicker we can get all the planned features, so please &lt;a href="http://supertuxkart.sourceforge.net/Community"&gt;get in touch&lt;/a&gt; and &lt;a href="http://supertuxkart.sourceforge.net/Get_involved"&gt;get involved&lt;/a&gt;! :)&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://supertuxkart.blogspot.com/feeds/855589202573450364/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://supertuxkart.blogspot.com/2013/01/supertuxkart-in-microsoft-video-and-on.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2173387258524335875/posts/default/855589202573450364'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2173387258524335875/posts/default/855589202573450364'/><link rel='alternate' type='text/html' href='http://supertuxkart.blogspot.com/2013/01/supertuxkart-in-microsoft-video-and-on.html' title='SuperTuxKart in Microsoft video and on Slashdot'/><author><name>Arthur</name><uri>http://www.blogger.com/profile/08101420895546867981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2173387258524335875.post-3456407548656626931</id><published>2012-12-11T04:12:00.000+01:00</published><updated>2012-12-11T21:15:23.644+01:00</updated><title type='text'>SuperTuxKart 0.8 Released</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;Hi all,&lt;/div&gt;&lt;br /&gt;over a year after the 0.7.3 release, we are proud and excited to announce the release of SuperTuxKart 0.8! We have closed over 230 tickets, and made some significant changes: You can now enjoy a story mode with challenges against a stronger AI, and improved physics with better skidding and collisions. Tracks can be driven in reverse, and we have new music especially composed for SuperTuxKart.&lt;br /&gt;&lt;br /&gt;Many many more changes were done, the main ones are:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Story mode and new challenge set&lt;/li&gt;&lt;li&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Improved AI&lt;/li&gt;&lt;li&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Skidding and better collision physics&lt;/li&gt;&lt;li&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Reverse mode&lt;/li&gt;&lt;li&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; New green valley track&lt;/li&gt;&lt;li&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; New Blackhill Mansion track&lt;/li&gt;&lt;li&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Updated XR591 track&lt;/li&gt;&lt;li&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Updated Fort Magma track&lt;/li&gt;&lt;li&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Updated Jungle track&lt;/li&gt;&lt;li&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Updated Sand track&lt;/li&gt;&lt;li&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; New music&lt;/li&gt;&lt;li&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Updated menus&lt;/li&gt;&lt;/ul&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;iframe allowfullscreen="allowfullscreen" frameborder="0" height="315" src="http://www.youtube.com/embed/wwSXCrNjTm4" width="420"&gt;&lt;/iframe&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;We hope you will enjoy this brand new version!&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;Head over to &lt;span id="goog_716746600"&gt;&lt;/span&gt;&lt;span id="goog_716746601"&gt;&lt;/span&gt; &lt;a href="http://supertuxkart.sourceforge.net/Downloads"&gt;http://supertuxkart.sourceforge.net/Downloads&lt;/a&gt; to download the game now! Windows and OSX binaries are already available, and Linux binaries should appear in the coming days as packagers make binaries for various distributions.&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;Finally, as always, don't forget that the forum and mailing list are more appropriate than blog comments for bug reports.&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;A big thanks to all the people who have contributed to SuperTuxKart,  without whom this release would not have been possible (full list in  the credits of the game).&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;And finally a few screenshots : &lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-nznXBLfX928/UMakUcCgUzI/AAAAAAAAAHw/QcSpBpwqtrE/s1600/sshot-farm.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/-nznXBLfX928/UMakUcCgUzI/AAAAAAAAAHw/QcSpBpwqtrE/s320/sshot-farm.jpg" height="180" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-wBKsB0IXSJI/UMakVWsZ4eI/AAAAAAAAAH4/u-xcJqM7pPQ/s1600/sshot_island.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-wBKsB0IXSJI/UMakVWsZ4eI/AAAAAAAAAH4/u-xcJqM7pPQ/s320/sshot_island.jpg" height="180" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-jQUTjOKEe80/UMakV6eEeKI/AAAAAAAAAIA/_1JzWO6rO-E/s1600/sshot-mansion.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-jQUTjOKEe80/UMakV6eEeKI/AAAAAAAAAIA/_1JzWO6rO-E/s320/sshot-mansion.jpg" height="180" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-2p-usMqMDAs/UMakW2uVxVI/AAAAAAAAAII/S-jRdNao_KQ/s1600/sshot_greenvalley.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-2p-usMqMDAs/UMakW2uVxVI/AAAAAAAAAII/S-jRdNao_KQ/s320/sshot_greenvalley.jpg" height="180" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;span style="background-color: white;"&gt;&lt;a href="http://samuncle.net/?p=188"&gt;French translation available here&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://supertuxkart.blogspot.com/feeds/3456407548656626931/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://supertuxkart.blogspot.com/2012/12/supertuxkart-08-released.html#comment-form' title='58 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2173387258524335875/posts/default/3456407548656626931'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2173387258524335875/posts/default/3456407548656626931'/><link rel='alternate' type='text/html' href='http://supertuxkart.blogspot.com/2012/12/supertuxkart-08-released.html' title='SuperTuxKart 0.8 Released'/><author><name>Auria</name><uri>http://www.blogger.com/profile/17402179901627001771</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://3.bp.blogspot.com/_Ri-0NUPI1xQ/Spr18SplbAI/AAAAAAAAABY/4PAuwW_IuCc/S220/gothic_lolita___sorta_by_negai2.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/wwSXCrNjTm4/default.jpg' height='72' width='72'/><thr:total>58</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2173387258524335875.post-6316869643919030520</id><published>2012-12-03T04:34:00.001+01:00</published><updated>2012-12-03T04:59:08.161+01:00</updated><title type='text'>SuperTuxKart 0.8 Release Candidate 1 released</title><content type='html'>Over a year after the 0.7.3 release, we are proud and excited to announce the release of the first release candidate towards SuperTuxKart 0.8!&lt;br /&gt;&lt;br /&gt;There have been several bugfixes since the alpha release, new music by Claude Werner (Bollen),tweaks to challenges, and some modifications to tracks (most notably a new shifting sands track, thanks to ctdabomb and kalado).&lt;br /&gt;&lt;br /&gt;Please help us test this release to make SuperTuxKart 0.8 a great release! There is also still time to &lt;a href="http://supertuxkart.sourceforge.net/Translating_STK"&gt;help complete translations&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The main changes since version 0.7.3 are :&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Story mode and new challenge set&lt;/li&gt;&lt;li&gt;Improved AI&lt;/li&gt;&lt;li&gt;Skidding and better collision physics&lt;/li&gt;&lt;li&gt;Reverse mode&lt;/li&gt;&lt;li&gt;New green valley track&lt;/li&gt;&lt;li&gt;New Blackhill Mansion track&lt;/li&gt;&lt;li&gt;Updated XR591 track&lt;/li&gt;&lt;li&gt;Updated Fort Magma track&lt;/li&gt;&lt;li&gt;Updated jungle track&lt;/li&gt;&lt;li&gt;New music &lt;/li&gt;&lt;li&gt;Updated menus&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-XpxKNzaHDXo/ULwH7y9sliI/AAAAAAAAAGk/lZtTNJajrVA/s1600/sshot_greenvalley.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://4.bp.blogspot.com/-XpxKNzaHDXo/ULwH7y9sliI/AAAAAAAAAGk/lZtTNJajrVA/s400/sshot_greenvalley.jpg" width="400" /&gt;&lt;/a&gt;&lt;a href="http://2.bp.blogspot.com/-bGUTCcDlq40/ULwIs5bbJ0I/AAAAAAAAAGs/5WgFE_TTa5o/s1600/sshot-mansion.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://2.bp.blogspot.com/-bGUTCcDlq40/ULwIs5bbJ0I/AAAAAAAAAGs/5WgFE_TTa5o/s400/sshot-mansion.jpg" width="400" /&gt;&amp;nbsp;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;Windows and OSX binaries are already available, and Linux binaries should follow soon (tomorrow hopefully).&lt;br /&gt;&lt;br /&gt;&amp;gt;&amp;gt; &lt;a href="https://sourceforge.net/projects/supertuxkart/files/SuperTuxKart/0.8-rc1/"&gt;Download here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://supertuxkart.blogspot.com/feeds/6316869643919030520/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://supertuxkart.blogspot.com/2012/12/supertuxkart-08-release-candidate-1.html#comment-form' title='32 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2173387258524335875/posts/default/6316869643919030520'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2173387258524335875/posts/default/6316869643919030520'/><link rel='alternate' type='text/html' href='http://supertuxkart.blogspot.com/2012/12/supertuxkart-08-release-candidate-1.html' title='SuperTuxKart 0.8 Release Candidate 1 released'/><author><name>Auria</name><uri>http://www.blogger.com/profile/17402179901627001771</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://3.bp.blogspot.com/_Ri-0NUPI1xQ/Spr18SplbAI/AAAAAAAAABY/4PAuwW_IuCc/S220/gothic_lolita___sorta_by_negai2.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-XpxKNzaHDXo/ULwH7y9sliI/AAAAAAAAAGk/lZtTNJajrVA/s72-c/sshot_greenvalley.jpg' height='72' width='72'/><thr:total>32</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2173387258524335875.post-7527998458260312476</id><published>2012-11-26T21:59:00.000+01:00</published><updated>2012-11-26T22:01:31.511+01:00</updated><title type='text'>String freeze for 0.8</title><content type='html'>Hi all,&lt;br /&gt;&lt;div&gt;&lt;br /&gt;just to let all translators know that we have now frozen the strings for 0.8. We expect the first release candidate in a few days - depending how we go with the final known bugs and outstanding improvements.&lt;br /&gt;&lt;br /&gt;If everything goes well, we might have a release tentatively hopefully in around 2 weeks time.&lt;br /&gt;&lt;br /&gt;Also, we want to thank everyone reporting bugs and giving feedback on the 0.8 alpha version - with your help we can release 0.8 with more confidence knowing things are working like they should (of course, we can't guarantee anything). Keep 'em coming. :)&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://supertuxkart.blogspot.com/feeds/7527998458260312476/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://supertuxkart.blogspot.com/2012/11/string-freeze-for-08.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2173387258524335875/posts/default/7527998458260312476'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2173387258524335875/posts/default/7527998458260312476'/><link rel='alternate' type='text/html' href='http://supertuxkart.blogspot.com/2012/11/string-freeze-for-08.html' title='String freeze for 0.8'/><author><name>Arthur</name><uri>http://www.blogger.com/profile/08101420895546867981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2173387258524335875.post-5696314845329187261</id><published>2012-10-31T04:58:00.000+01:00</published><updated>2012-10-31T23:22:40.989+01:00</updated><title type='text'>SuperTuxKart 0.8 alpha released</title><content type='html'>We are pleased to announce the first pre-release version of the upcoming 0.8 release, namely SuperTuxKart 0.8 alpha.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-XXX5QekK8-0/UHi2E9xzM7I/AAAAAAAAAGM/2hSwXQzN0oM/s1600/overworld.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"&gt;&lt;img border="0" height="178" src="http://4.bp.blogspot.com/-XXX5QekK8-0/UHi2E9xzM7I/AAAAAAAAAGM/2hSwXQzN0oM/s320/overworld.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://sourceforge.net/apps/gallery/irrlicht/main.php?g2_view=core.DownloadItem&amp;amp;g2_itemId=1632&amp;amp;g2_serialNumber=2" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://sourceforge.net/apps/gallery/irrlicht/main.php?g2_view=core.DownloadItem&amp;amp;g2_itemId=1632&amp;amp;g2_serialNumber=2" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;span class="author-a-tjz72zz89zz84z38roz67z0z80zxjk7" style="background-color: white; cursor: auto; margin: 0px; padding: 0px 0px 1px;"&gt;&lt;/span&gt; &lt;span class="author-a-tjz72zz89zz84z38roz67z0z80zxjk7" style="background-color: white; cursor: auto; margin: 0px; padding: 0px 0px 1px;"&gt;Please note the following:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="author-a-tjz72zz89zz84z38roz67z0z80zxjk7" style="background-color: white; cursor: auto; margin: 0px; padding: 0px 0px 1px;"&gt;This is not the final version of 0.8 and thus contains more bugs, unfinished translations and is meant for testing and feedback. &lt;i&gt;If you want a stable and polished SuperTuxKart experience&lt;/i&gt;, please &lt;a href="http://supertuxkart.sourceforge.net/Downloads"&gt;download&lt;/a&gt; 0.7.3 from our website.&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: white;"&gt;If you have installed SuperTuxKart previously, &lt;i&gt;you will lose your previous highscores and challenge progress&lt;/i&gt;. Do not install this version in the same folder as any previous installations, and do not install a previous version in the same folder as this version.&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: white;"&gt;When reporting &lt;a href="http://sourceforge.net/apps/trac/supertuxkart/report/1"&gt;bugs&lt;/a&gt;, &lt;i&gt;please check if it has already been reported and remember to add the necessary details to your report&lt;/i&gt; (whether you can reproduce it, under what circumstances you can reproduce it, operating system and hardware details, whether you were sober or not, and so on and so forth).&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="author-a-tjz72zz89zz84z38roz67z0z80zxjk7" style="background-color: white; cursor: auto; margin: 0px; padding: 0px 0px 1px;"&gt;The most important changes from 0.7.3 are:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="background-color: white;"&gt;Story mode and new challenge set&lt;/span&gt;&lt;/li&gt;&lt;li&gt;Improved AI&lt;/li&gt;&lt;li&gt;Skidding and better collision physics&lt;/li&gt;&lt;li&gt;&lt;span style="background-color: white;"&gt;Reverse mode&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="background-color: white;"&gt;&lt;span class="author-a-tjz72zz89zz84z38roz67z0z80zxjk7" style="cursor: auto; margin: 0px; padding: 0px 0px 1px;"&gt;New Green Valley track&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span class="author-a-5z76zpz89z4z122zlz70z6boz80zz74zyz71z4" style="cursor: auto; margin: 0px; padding: 0px 0px 1px;"&gt;and&amp;nbsp;&lt;/span&gt;&lt;span class="author-a-tjz72zz89zz84z38roz67z0z80zxjk7" style="cursor: auto; margin: 0px; padding: 0px 0px 1px;"&gt;Blackhill Mansion track (t&lt;/span&gt;&lt;span style="background-color: white;"&gt;hanks to their authors Wolf and samuncle)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="background-color: white;"&gt;Updated tracks XR591, Fort Magma and Amazonian Journey (thanks to Auria and samuncle)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="background-color: white;"&gt;Updated main menu&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;Besides general feedback we are especially interested in the following areas:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;New skidding: Note that the skidding works completely different from the old 'sharp turn' key, and that it will take time to get used to it. Please try a while before you form your opinion, you might have to "unlearn" the sharp key handling! In certain curves it is now necessary to brake in order to take them. If you skid for a while you will get a boost when you stop skidding, so this has to be taken into account.&lt;/li&gt;&lt;li&gt;AI levels: The AI is significantly stronger now, so much that we actually had to make it easier, since we were struggling to beat the AI on Expert. We particularly have problems with judging the Novice and Intermediate AI, but are very interested in every level. Expert level is expected to be quite a challenge, whereas Intermediate should be challenging but not frustrating for the average player and Novice should be suitable for new and younger players.&lt;/li&gt;&lt;li&gt;Challenges: The challenges are now integrated in the story mode, and support three difficulties for each challenge. Again it's very difficult for us to see which challenges are adequate, and which aren't. So we are highly interested in people doing a complete play-through of all challenges at a certain level, and provide feedback on which ones you think are too difficult, too easy, or if they feel right.&lt;/li&gt;&lt;/ul&gt;&lt;span class="author-a-tjz72zz89zz84z38roz67z0z80zxjk7" style="background-color: white; cursor: auto; margin: 0px; padding: 0px 0px 1px;"&gt;We expect 0.8 to be final in 1 to 3 months, depending on how much bugfixing/tweaking is necessary. Meanwhile, you can help with testing (especially, feedback is welcome on challenges at all difficulty levels) and help complete translations. For feedback and discussion, please use our &lt;a href="http://forum.freegamedev.net/viewforum.php?f=16"&gt;forum&lt;/a&gt; or &lt;a href="mailto:supertuxkart-devel@lists.sourceforge.net"&gt;mailing list&lt;/a&gt; (comments on the blog may be read but not necessarily answered).&lt;/span&gt;&lt;br /&gt;&lt;span class="author-a-tjz72zz89zz84z38roz67z0z80zxjk7" style="background-color: white; cursor: auto; margin: 0px; padding: 0px 0px 1px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="background-color: white;"&gt;&lt;a href="https://sourceforge.net/projects/supertuxkart/files/SuperTuxKart/0.8alpha/"&gt;Download SuperTuxKart 0.8 alpha&lt;/a&gt; for Windows (XP and newer), Linux, and MacOSX (10.5 and newer).&lt;br /&gt;&lt;a href="http://samuncle.net/?p=177"&gt;French translation available here&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: white;"&gt;&amp;nbsp;&lt;/span&gt;&lt;span style="background-color: white;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: white;"&gt;Happy testing! :)&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: white;"&gt;Y&lt;/span&gt;&lt;span style="background-color: white;"&gt;our STK team&lt;/span&gt;</content><link rel='replies' type='application/atom+xml' href='http://supertuxkart.blogspot.com/feeds/5696314845329187261/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://supertuxkart.blogspot.com/2012/10/supertuxkart-08-alpha-released.html#comment-form' title='34 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2173387258524335875/posts/default/5696314845329187261'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2173387258524335875/posts/default/5696314845329187261'/><link rel='alternate' type='text/html' href='http://supertuxkart.blogspot.com/2012/10/supertuxkart-08-alpha-released.html' title='SuperTuxKart 0.8 alpha released'/><author><name>Arthur</name><uri>http://www.blogger.com/profile/08101420895546867981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-XXX5QekK8-0/UHi2E9xzM7I/AAAAAAAAAGM/2hSwXQzN0oM/s72-c/overworld.jpg' height='72' width='72'/><thr:total>34</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2173387258524335875.post-6268764542516583692</id><published>2012-10-13T03:06:00.003+02:00</published><updated>2012-10-13T03:06:47.758+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='AI overworld story nolok skidding tracks'/><title type='text'>Supervillain Superpowers : It's Hammertime!</title><content type='html'>What would a cartoon game be without a villain? Not much! But fortunately we have Tux's nemesis, the evil Nolok, and the next version will feature an epic race against Nolok. He won't release the poor Gnu that easily, of course : you will need to make him do so. And as any respectable bad guy, he gets his own powers. See for yourself :&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-AaU5D6KCZy8/UHi0R-ptH1I/AAAAAAAAAGE/f9cBrBZe3x0/s1600/nolok.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="195" src="http://1.bp.blogspot.com/-AaU5D6KCZy8/UHi0R-ptH1I/AAAAAAAAAGE/f9cBrBZe3x0/s400/nolok.jpg" width="400" /&gt;&amp;nbsp;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;b&gt;Nolok's special weapons&lt;/b&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;Avoiding taking a hit of that hammer on the head will save you some headaches for sure! And Nolok is too evil to use pink bubblegums, really : he prefers spiky green slime, it would seem.&lt;br /&gt;&lt;br /&gt;On other topics there has been work on improving the intro and end cutscenes, with many sound effects and now even some voice acting! The synchronisation of animations has also been improved. Don't worry though, the story is short and can be skipped.&lt;br /&gt;&lt;br /&gt;More work has gone on skidding. It is now easier to control than before. For people that have tried SVN versions or nightly builds, an important source of frustration is that the AI is now almost impossible to beat. Indeed there have been many improvements : not only does it skid quite well, it also now tries to avoid bananas and bubblegums, and collects gift boxes. Do not worry, while we are making the AI good first, the next step after that will be the tweaking to make it not so frustrating to fight against :)&lt;br /&gt;&lt;br /&gt;The overworld where story mode takes place and the challenge set have both been worked on and are starting to provide a complete set of challenges for story mode (including back Grand Prix challenges). &lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-XXX5QekK8-0/UHi2E9xzM7I/AAAAAAAAAGM/2hSwXQzN0oM/s1600/overworld.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="222" src="http://4.bp.blogspot.com/-XXX5QekK8-0/UHi2E9xzM7I/AAAAAAAAAGM/2hSwXQzN0oM/s400/overworld.jpg" width="400" /&gt;&amp;nbsp;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;b&gt;Suzanne approaching a challenge &lt;/b&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;Thanks to OzoneOne for providing the music for the overworld and the  work-in-progress BlackHill Mansion track that will replace Crescent  Crossing, and also thanks to Bollen, another musician, who has work in  progress songs for a few tracks.&lt;br /&gt;&lt;br /&gt;Meanwhile Samuncle has been continuing his work on the new XR591, as well as a better castle for Nolok in Fort Magma&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-UhTV_CHjRYg/UHi4FhdfFyI/AAAAAAAAAGU/dqbUWpIiPeQ/s1600/xr591.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="253" src="http://4.bp.blogspot.com/-UhTV_CHjRYg/UHi4FhdfFyI/AAAAAAAAAGU/dqbUWpIiPeQ/s400/xr591.jpg" width="400" /&gt;&amp;nbsp;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;So, the next question is, when the 0.8 release? We are not quite ready yet, however we still hope to provide betas late October or (probably more likely) early- to mid-November. &lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://supertuxkart.blogspot.com/feeds/6268764542516583692/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://supertuxkart.blogspot.com/2012/10/supervillain-superpowers-its-hammertime.html#comment-form' title='15 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2173387258524335875/posts/default/6268764542516583692'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2173387258524335875/posts/default/6268764542516583692'/><link rel='alternate' type='text/html' href='http://supertuxkart.blogspot.com/2012/10/supervillain-superpowers-its-hammertime.html' title='Supervillain Superpowers : It&apos;s Hammertime!'/><author><name>Auria</name><uri>http://www.blogger.com/profile/17402179901627001771</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://3.bp.blogspot.com/_Ri-0NUPI1xQ/Spr18SplbAI/AAAAAAAAABY/4PAuwW_IuCc/S220/gothic_lolita___sorta_by_negai2.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-AaU5D6KCZy8/UHi0R-ptH1I/AAAAAAAAAGE/f9cBrBZe3x0/s72-c/nolok.jpg' height='72' width='72'/><thr:total>15</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2173387258524335875.post-3079153946010099002</id><published>2012-09-02T03:12:00.000+02:00</published><updated>2012-09-02T03:47:16.401+02:00</updated><title type='text'>Nightlies, Videos, Robots oh my!</title><content type='html'>Well here we are again, marvelling at the newest in SuperTuxKart development. And do we have anything exciting to show you? Oh yes!&lt;br /&gt;&lt;br /&gt;Consider for a moment if you could download the newest version of SuperTuxKart, practically every day. Wouldn't that be cool? Well, sometimes life imitates art, or in this case the imagination. That's right, 3D artist &lt;i&gt;extraordinaire&lt;/i&gt; samuncle has shown he has a technical side as well by creating an automatic build service which currently provides &lt;a href="http://samuncle.net/wp-content/themes/samtheme/stkn.php"&gt;nightly builds&lt;/a&gt; of the development version for 32 and 64-bit Linux systems. Other operating systems are not available yet, but later the service may be expanded with some manually created builds for Windows.&lt;br /&gt;&lt;br /&gt;Some caveats do apply to the nightly builds. They are in-development versions, and thus may have many unfinished features, bugs and other quirks. We do not provide support for the builds, but if you are reasonably sure you've found an unreported bug which is not related to your special mix of hardware and software (excepting STK of course), feel free to report it on our bug tracker. And, if you want to wait and not spoil any surprises it's probably best to leave it alone. But then what are you doing here? Shoo! Be gone!&lt;br /&gt;Only (s)kidding. ;)&lt;br /&gt;&lt;br /&gt;One useful feature that Auria created last time to help me with my blogging is the ability to take screen captures from within STK. Right Alt + Prt Screen will now save a screenshot in your system's temp folder, and from my experience it gives much less artifacts than using a general screenshot application. But now, we have just moved into the 2000's by embracing a new, exciting form of media: videos! (Worth to note is that this is not an option within the game; I am using external software to do this.) And to start off I'd like to show you a lap and a half of the new skidding AI driving on the Hacienda track.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;Skidding AI in Hacienda&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;iframe align="middle" allowfullscreen="allowfullscreen" frameborder="0" height="270" src="https://www.youtube-nocookie.com/embed/cfDrKjGT2h4" width="480"&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&amp;nbsp;&lt;span style="font-size: x-small;"&gt;Direct link: &lt;a href="https://www.youtube.com/watch?v=cfDrKjGT2h4"&gt;https://www.youtube.com/watch?v=cfDrKjGT2h4&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;Remember, this is not me driving, but an AI, or robot, if you will. It may not look entirely human, but it's faster than we've ever seen the AI before and it's already quite hard to beat on some tracks. Next up is to get the AI to aim at items and nitro bottles, and avoid bananas. Some work has already started on this but it is not quite ready yet for showcasing.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;Gnu in Nolok's dungeon&lt;/b&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-D80WNxCscWI/UEKItebvMmI/AAAAAAAAARk/OSo4fJ1aIQw/s1600/STK1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="297" src="http://4.bp.blogspot.com/-D80WNxCscWI/UEKItebvMmI/AAAAAAAAARk/OSo4fJ1aIQw/s400/STK1.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;Gnu is sitting there all miserable and forever alone, when suddenly, he hears a sound! What may happen next? That's currently a secret, but maybe with some pressure from our readers I will get permission to release full videos of the various cutscenes in a later blog post. ;)&lt;br /&gt;&lt;br /&gt;Well I think that about wraps it up for this time. Stay patient; we are probably still a couple months away from release, but hopefully this will ease the wait. :)</content><link rel='replies' type='application/atom+xml' href='http://supertuxkart.blogspot.com/feeds/3079153946010099002/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://supertuxkart.blogspot.com/2012/09/nightlies-videos-robots-oh-my.html#comment-form' title='44 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2173387258524335875/posts/default/3079153946010099002'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2173387258524335875/posts/default/3079153946010099002'/><link rel='alternate' type='text/html' href='http://supertuxkart.blogspot.com/2012/09/nightlies-videos-robots-oh-my.html' title='Nightlies, Videos, Robots oh my!'/><author><name>Arthur</name><uri>http://www.blogger.com/profile/08101420895546867981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-D80WNxCscWI/UEKItebvMmI/AAAAAAAAARk/OSo4fJ1aIQw/s72-c/STK1.jpg' height='72' width='72'/><thr:total>44</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2173387258524335875.post-3967957767397156042</id><published>2012-07-31T23:15:00.000+02:00</published><updated>2012-08-01T01:58:57.155+02:00</updated><title type='text'>You've got to be skidding</title><content type='html'>Well here we are again to look at some of the latest progress in SuperTuxKart development. Without further ado, let's get on with the news.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;Nolok doing a Gnunapping&lt;/b&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-ox4g_qnLQCc/UBhftArnPxI/AAAAAAAAAQ4/Q_yUmQmqlIg/s1600/STK1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://1.bp.blogspot.com/-ox4g_qnLQCc/UBhftArnPxI/AAAAAAAAAQ4/Q_yUmQmqlIg/s320/STK1.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;Some more work on the first story cutscene has been made, especially fixing problems related to the camera and adding Nolok's spaceship, abducting Gnu. Also added is the capacity to show subtitles in cutscenes, and animated sound effects and particle emissions. Still to be done is getting a couple vocal effects and tweaking a couple things related to the animation.&lt;br /&gt;&lt;br /&gt;Stephen has done a few nice changes to stkaddons.net, most of which are not immediately obvious to users. But among other things: direct URLs to individual addons now looks nicer, and a management panel for moderators and admins has been added. Older revisions will now be automatically deleted after a while with the exception of the newest one (obviously), or if it is the last supported one for a specific STK version, so it will never delete critical revisions of an add-on.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;Debug view of skidding AI&lt;/b&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-aVCYUZGZWKc/UBhttb7zPDI/AAAAAAAAARI/S0PQtgvxXHU/s1600/STK2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://4.bp.blogspot.com/-aVCYUZGZWKc/UBhttb7zPDI/AAAAAAAAARI/S0PQtgvxXHU/s320/STK2.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;In other news, the AI (artificial intelligence, or otherwise known as "computer player" in some games) has been improved to determine if it can use skidding or if it needs to brake during a turn in order to follow the drivelines. Pretty nifty, and makes it look quite a bit smarter (with the exception of some tracks, where it has problems due to losing ground contact due to elevation). It still needs a few tweaks, and is therefore not enabled by default yet. So whenever the AI gets the ability to seek out nitro and item boxes by themselves, I predict people may have to get better at driving smart and use the new skidding bonus to keep up. Of course, AI will be AI and most likely will have a few weaknesses still, and will also depend on the difficulty chosen, so I doubt we'll get an AI which is nearly impossible for humans to follow. So any improvement to the AI is a good improvement, and this is most certainly a good start.&lt;br /&gt;&lt;br /&gt;Another nice addition to the game is the ability for it to save the current window position, so if you restart the game and it's in windowed mode it will start where you left its window last. This sounds superfluous, but for multi-monitor setups this means you can have it always start in one screen while you have other stuff on the other screen, without having to move it there manually every time.&lt;br /&gt;&lt;div wrap=""&gt;We also received a few patches from nathanm32292394 (phew) fixing a few memory leaks and improving support for graphics drivers that don't support non-square and/or texture sizes which aren't power-of-two.&lt;/div&gt;&lt;div wrap=""&gt;&lt;br /&gt;&lt;/div&gt;&lt;div wrap=""&gt;I think that's about it; if you think I've missed anything just yell, and also if there's other things I could do in order to make the blog better. See you next time, and until then: goodnight out there, WHATever you are!&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://supertuxkart.blogspot.com/feeds/3967957767397156042/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://supertuxkart.blogspot.com/2012/07/youve-got-to-be-skidding.html#comment-form' title='88 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2173387258524335875/posts/default/3967957767397156042'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2173387258524335875/posts/default/3967957767397156042'/><link rel='alternate' type='text/html' href='http://supertuxkart.blogspot.com/2012/07/youve-got-to-be-skidding.html' title='You&apos;ve got to be skidding'/><author><name>Arthur</name><uri>http://www.blogger.com/profile/08101420895546867981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-ox4g_qnLQCc/UBhftArnPxI/AAAAAAAAAQ4/Q_yUmQmqlIg/s72-c/STK1.jpg' height='72' width='72'/><thr:total>88</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2173387258524335875.post-7757389566764209914</id><published>2012-06-27T21:16:00.000+02:00</published><updated>2012-06-27T21:42:20.110+02:00</updated><title type='text'>STK Can Haz Community?</title><content type='html'>Hi y'all! Short time no see. I just thought it would be nice to bring attention to &lt;a href="http://forum.freegamedev.net/viewforum.php?f=16"&gt;our forums&lt;/a&gt; and &lt;a href="http://webchat.freenode.net/?channels=stk&amp;amp;uio=d4"&gt;IRC channel&lt;/a&gt;, where a lot of the discussions about SuperTuxKart are going on. The forums now have over 10 000 posts spread across over 700 topics, which goes to show they are fairly active. The developers take an active part in discussions, so if you want to become involved or just come with constructive suggestions the forums are perfect for this. Recently one of our community members started a &lt;a href="http://forum.freegamedev.net/viewtopic.php?f=17&amp;amp;t=3189"&gt;leaderboard topic&lt;/a&gt; where people can post their Time Trial times along with screenshot or video proof. So if you want to have some competition, that would be a nice way to do it while we wait for networking support to come within a few SuperTuxKart releases.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Okay,&lt;/i&gt; you may think, &lt;i&gt;there are developers on that forum whom I don't identify with due to not being a programmer myself, and there are the other users&lt;/i&gt; &lt;i&gt;who probably just fool around with leaderboards &lt;/i&gt;(they can do so much more than that! True story)&lt;i&gt;.&lt;/i&gt; &lt;i&gt;What if I don't care for&lt;/i&gt; &lt;i&gt;highscores, and I can't program or do 3D modeling and thus contribute to the game and by extension the community?&lt;/i&gt; &lt;i&gt;Whatever should I join the forum for?&lt;/i&gt; I'm glad you asked.&lt;br /&gt;&lt;br /&gt;There are actually quite a few things most people could give a shot and contribute to STK in a meaningful way. The new story mode will feature voice acting for its cutscenes, and possibly all standard karts in races may get some cheers and boo samples, depending on the amount of contributions. Now beware: voice acting is not as easy as some may believe, and is primarily about acting, so keep in mind that we want the end result to be good. Bad voice acting could potentially make the game seem less polished, and we don't want that and as such we can't accept everything. But this could be an interesting way for people to contribute, especially for actors, comedians, singers, or anybody with some degree of live performance experience. You don't have to have such experience or come with any sort of resume though; just try recording some lines/noises with the best available microphone you have at your disposal and upload it to the forum. Maybe this sounds intimidating, but just give it a try! Remember: even though you might not be the next &lt;a href="https://en.wikipedia.org/wiki/Mel_Blanc"&gt;Mel Blanc&lt;/a&gt; or &lt;a href="https://en.wikipedia.org/wiki/June_Foray"&gt;June Foray&lt;/a&gt;, your contributions could very well be good enough for this game.&lt;br /&gt;&lt;br /&gt;Maybe the above isn't your thing, but you still want to help out. The story mode will also feature an overworld where you can complete challenges in the difficulty of your choice. Perhaps one challenge is too hard for you, and you really don't want to spend too much time on it. Then you can just choose to drive that particular challenge with medium or easy difficulty, and otherwise settle for driving in 'Hard'. Previously, there was just one difficulty for the challenges. Either you made it, or you didn't. Now, with the new system, there is a high demand for people to playtest and tweak challenges on each difficulty level so we get reasonable results, allowing both new and experienced players to have fun with unlocking features. If you would be interested in this, please register on our forum and engage in discussions and upload suggestions for challenge requirements. This would be a huge help and possibly make version 0.8 both more polished and released more quickly.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-ZBUXHC_UDtA/T-thsaH9WMI/AAAAAAAAAQo/lIcEDfHHSGk/s1600/STK1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="298" src="http://4.bp.blogspot.com/-ZBUXHC_UDtA/T-thsaH9WMI/AAAAAAAAAQo/lIcEDfHHSGk/s400/STK1.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Still don't find anything you fancy? Why not take a look at our forums, read through a few topics and see if you find anything you feel strongly enough about to register and poke fun at our bad suggestions, faulty logic and otherwise mesmerizing bad writing skills (which this blog post is a stellar example of)? Er, maybe you could skip that. As long as people keep things constructive, anyone can join in on the fun! :)</content><link rel='replies' type='application/atom+xml' href='http://supertuxkart.blogspot.com/feeds/7757389566764209914/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://supertuxkart.blogspot.com/2012/06/stk-can-haz-community.html#comment-form' title='24 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2173387258524335875/posts/default/7757389566764209914'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2173387258524335875/posts/default/7757389566764209914'/><link rel='alternate' type='text/html' href='http://supertuxkart.blogspot.com/2012/06/stk-can-haz-community.html' title='STK Can Haz Community?'/><author><name>Arthur</name><uri>http://www.blogger.com/profile/08101420895546867981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-ZBUXHC_UDtA/T-thsaH9WMI/AAAAAAAAAQo/lIcEDfHHSGk/s72-c/STK1.jpg' height='72' width='72'/><thr:total>24</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2173387258524335875.post-197981473608186809</id><published>2012-06-22T19:34:00.002+02:00</published><updated>2012-06-22T19:34:48.617+02:00</updated><title type='text'>The plot thickens</title><content type='html'>It's been a while. Way too long actually. But instead of coming with my usual lame excuses on the silence, I'll just get on with it. There's been a heap of interesting stuff to watch, not the least a few which will need some more time to reach its full potential. So the 0.8 release is still a way off, though hopefully we will have a release out before the year is over.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;New version of XR591&lt;/b&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-rZXAubZdzfg/T-SmXkfcVBI/AAAAAAAAAQU/X8DDc8OqePI/s1600/STK1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://1.bp.blogspot.com/-rZXAubZdzfg/T-SmXkfcVBI/AAAAAAAAAQU/X8DDc8OqePI/s400/STK1.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;As usual, we'll start with the more visual changes. Behold the new version of XR591 by our regular track guru samuncle. If you think it looks pretty much the same, that's correct; it will mainly be less resource-hungry and with a few other changes here and there. It's still a work in progress, but it will hopefully be ready to roll out alongside the 0.8 release.&lt;br /&gt;&amp;nbsp; &lt;br /&gt;Other tracks have been updated to support driving them in reverse, thanks to various community members, and Wardje (Ward Muylaert) has added support for driving Grand Prix tournaments in reverse as well. He also added the option to give up a normal and Time Trial races, but still get an estimated time with penalty time added. You will always end up last, but at least get a result. And now penalty time is only given if you accelerate while "Set" is shown, so any accidental acceleration during "Ready" will not penalize you.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;Intro animation for story mode&lt;/b&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-n1H71Autadk/T-SmbavoktI/AAAAAAAAAQc/GOfk5n6GGOM/s1600/STK2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://1.bp.blogspot.com/-n1H71Autadk/T-SmbavoktI/AAAAAAAAAQc/GOfk5n6GGOM/s400/STK2.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;When it comes to the story mode, work has been started on animating the intro cutscene. Indeed, the plot thickens! There is still quite a lot more to be done when it comes to cutscenes, but to drum up excitement I thought I'd post this screenshot. If there are any animation experts out there willing to help, please contact us - this would free up a lot of time for Auria that would go into making the game better in other ways.&lt;br /&gt;&lt;br /&gt;A cannon-like teleporter has been in the works as well, where the goal is that a track designer may place a special object in a track, and karts when they reach that point will fly to the end point without any user interaction. This is also a work in progress, and may or may not be ready in time for 0.8.&lt;br /&gt;Speaking of teleportation, I thought I'd quickly mention that in the Overworld you can now click on the map and you'll get teleported nearby that challenge orb. That'll save some driving back and forth.&lt;br /&gt;&lt;br /&gt;More WIP work: demo mode, where after a certain amount of idle time AI will start to race, like you often see for games in real arcade machines. When this will be ready to be used as a default is left to be seen.&lt;br /&gt;Also, there's been quite a bit of AI work done lately, with efforts to both bring the AI up to speed when it comes to the new skidding behavior, and also to make it more intelligent and avoid bad things while collecting good things. The latter part has been started by a new contributor, JskiJ, which we hope will help us further with giving the AI a much needed intelligence boost.&lt;br /&gt;&lt;br /&gt;In other news, SuperTuxKart now has a default resolution of 1024x768 unless your screen is too small. Then it will revert back to 800x600. This decision was made due to the increasing challenge of keeping the interface small enough to fit 800x600 pixels, and also since most computers have screens capable of at least 1024x768.&lt;br /&gt;Meanwhile, the game now supports Arabic, which will hopefully make the game more accessible to many people.&lt;br /&gt;&lt;br /&gt;There's been a few other miscellaneous changes as well, but unless I am mistaken I've listed the highlights since last regular development update. Take care and as always, we welcome contributions both on a one-off and on a regular basis. :)</content><link rel='replies' type='application/atom+xml' href='http://supertuxkart.blogspot.com/feeds/197981473608186809/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://supertuxkart.blogspot.com/2012/06/plot-thickens.html#comment-form' title='13 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2173387258524335875/posts/default/197981473608186809'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2173387258524335875/posts/default/197981473608186809'/><link rel='alternate' type='text/html' href='http://supertuxkart.blogspot.com/2012/06/plot-thickens.html' title='The plot thickens'/><author><name>Arthur</name><uri>http://www.blogger.com/profile/08101420895546867981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-rZXAubZdzfg/T-SmXkfcVBI/AAAAAAAAAQU/X8DDc8OqePI/s72-c/STK1.jpg' height='72' width='72'/><thr:total>13</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2173387258524335875.post-5943732189633320794</id><published>2012-04-27T03:32:00.000+02:00</published><updated>2012-05-25T03:20:28.364+02:00</updated><title type='text'>Using Blender as a 3d map editor, rather than programming your own from scratch</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-dj5vNPIFQCg/T77dYDbAPaI/AAAAAAAAAFQ/I0AoZTOytbw/s1600/stk2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="141" src="http://2.bp.blogspot.com/-dj5vNPIFQCg/T77dYDbAPaI/AAAAAAAAAFQ/I0AoZTOytbw/s400/stk2.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;From Blender to the game: a significant step&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;One issue that needs to be solved during game development is how to get the art from the modeling tool into the game.&lt;br /&gt;The answer might seem to be trivial: "&lt;i&gt;Just export the model in a file format that can be read by the graphics engine!&lt;/i&gt;"  Unfortunately this is not as simple, even when both the modeling  software and your graphics engine support the same file format.&lt;br /&gt;&lt;h4&gt;  Content, content, metadata&lt;/h4&gt;Many non-graphical pieces of information (metadata) need to be provided. In our racing game &lt;a href="http://supertuxkart.sourceforge.net/" target="_blank"&gt;SuperTuxKart&lt;/a&gt; (STK) for example, map models need further detail:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Kart starting positions.&lt;/li&gt;&lt;li&gt;Mesh of the driveway.&lt;/li&gt;&lt;li&gt;Position of items boxes (powerups) and bananas (traps).&lt;/li&gt;&lt;li&gt;Type of track (arena or racing).&lt;/li&gt;&lt;li&gt;Name of the map designer.&lt;/li&gt;&lt;li&gt;Can the map be driven in reverse?&lt;/li&gt;&lt;li&gt;What music should be played?&lt;/li&gt;&lt;li&gt;How to handle animated objects?&lt;/li&gt;&lt;li&gt;What graphical effects (particles, animated textures, snow) and what sounds should be used and where?&lt;/li&gt;&lt;li&gt;Optimizations like backface culling.&lt;/li&gt;&lt;/ul&gt;&lt;h4&gt;  Re-inventing the wheel... not!&lt;/h4&gt;Usualy, the answer to these questions is to create a separate editor  which allows 3D modeling and exports the additional data necessary to  actually use a level or object (or kart) in the game.&lt;br /&gt;Creating and maintaining such a piece of content pipleline requires  resources and can slow down or even halt other development, depending on  the team size. With the three free-time programmers on our team, we  couldn't afford this investment.&lt;br /&gt;A track editor has been developed by a community member years ago,  but it was never even close to being able to design track of sufficient  quality and eventually was abandoned. Instead of restarting such an  effort, we chose a slightly different approach.&lt;br /&gt;&lt;h4&gt;  Extending the modelling tool&lt;/h4&gt;We extended the existing modeling tool commonly used for creating tracks: &lt;a href="http://www.blender.org/" target="_blank"&gt;Blender&lt;/a&gt; (a tool used for example by the renowned indie game creators &lt;a href="http://www.wolfire.com/" target="_blank"&gt;Wolfire&lt;/a&gt;),  so that the necessary options can be set in Blender's GUI. Our scripts  for exporting tracks and karts make these options available in game.&lt;br /&gt;This method reduces development time and allowed a tool, that is  already known to many artists out there and has tons of documentation  available, to create content that is perfectly fit four our game. We  only need to document our specific extensions.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-9IXSO4rQnQQ/T5iSFhsHIZI/AAAAAAAAAE8/aktntFSo5ak/s1600/stk-blender.screenshot.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="360" src="http://1.bp.blogspot.com/-9IXSO4rQnQQ/T5iSFhsHIZI/AAAAAAAAAE8/aktntFSo5ak/s640/stk-blender.screenshot.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;SuperTuxKart map and extended panels in Blender&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;The magic behind the scene that makes it possible to take a map in  Blender and run it in SuperTuxKart is made up by several Python plugins.  The first plugin, which can be seen in the screenshot, is the “Panel”  plugin. Once this plugin is added to Blender, a few game-specific panels  appear in the properties view (one for object properties, one for scene  properties, one for material properties).&lt;br /&gt;With a few clicks in the properties panel, you can change the sky,  make it snow or rain, add fog, make a water surface animated or specify  that particles or sound effects are emitted from a point!&lt;br /&gt;&lt;h5&gt;  Models&lt;/h5&gt;There is first the track export script, which reads these properties  and exports them to XML files for the game core to read (which includes  support for moving/animated objects). The “B3D” script also exports the  mesh to the B3D file format (which also supports skeletal animation, as  well as vertex colors and multiple UV maps for lightmaps and normal  maps).&lt;br /&gt;None of this would have been possible had Blender not been so  scriptable. Our panel script can serve as example documentation for  anyone who wants to make a custom Blender panel. The scripts actually  load the description of the contents of the panel from declarative XML  files, making it easy to change the contents of the panel. Interested? &lt;a href="http://supertuxkart.sourceforge.net/Installing_the_tools_2#Getting_the_scripts"&gt;All of our scripts&lt;/a&gt; are open-source and available for both private and commercial use under the GNU GPL license.&lt;br /&gt;&lt;h5&gt;  Materials&lt;/h5&gt;The materials panel automatically lists all textures in the blend file, and allows specifying several properties, for example:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Surface properties, when player is in contact with it: &lt;ul&gt;&lt;li&gt;Is a particle or sound effect emitted?&lt;/li&gt;&lt;li&gt;Does it slow down or speed up the player or have a non-standard tire grip?&lt;/li&gt;&lt;li&gt;Do players pass right through it?&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;Viewable texture properties &lt;ul&gt;&lt;li&gt;Transparency/opaque value&lt;/li&gt;&lt;li&gt;Transparency effect (Alpha Testing, Alpha To Coverage or Alpha Blending)&lt;/li&gt;&lt;li&gt;Shaders (for example normal maps, splatting, water reflections, lightmaps, sphere mapping)&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h5&gt;  Powerups and traps (goodies and baddies)&lt;/h5&gt;It's nice to have the static model, but after all this is a game so  we need to give the player some goodies and baddies! Fortunately there  is an easy way to add them : our plugins extend the global "Add" menu of  blender with new object types specific to SuperTuxKart, like gift  boxes, nitro or bananas.&lt;br /&gt;&lt;h5&gt;  Drivelines and checklines&lt;/h5&gt;Finally, how does the AI know where to drive, and how do we check  that human players do not cheat? We chose to use a set of simple meshes,  called &lt;i&gt;drivelines&lt;/i&gt;, to indicate where players may drive.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-0qORtK36jn8/T5iTYqGfTrI/AAAAAAAAAFE/FBxJDgr4KdY/s1600/Maindriveline.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="162" src="http://2.bp.blogspot.com/-0qORtK36jn8/T5iTYqGfTrI/AAAAAAAAAFE/FBxJDgr4KdY/s400/Maindriveline.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;Driveline mesh in Blender &lt;/div&gt;&lt;br /&gt;&lt;br /&gt;These simple meshes are then processed by the exporter into something  that is easy to import in the game and to follow by AIs. Checklines are  added in addition to that to prevent cheating.&lt;br /&gt;As a bonus, drivelines do not need to be linear, but may be exported  as a graph, allowing for quite complex structures to be constructed  directly inside Blender.&lt;br /&gt;&lt;h4&gt;  Conclusion&lt;/h4&gt;While the Python API documentation is not always optimal, and while a  few API changes broke everything and made us swear loudly in the past,  Blender's Python API is very flexible and powerful and a vital part of  our game development workflow, which will hopefully inspire others to  design their tools with it.&lt;br /&gt;&lt;h4&gt;  Always on the lookout for content creators&lt;/h4&gt;We are always looking for modellers to help us improve our older,  less impressive worlds. :) If you have experience in modelling and you  feel like helping, you will be warmly welcomed on our &lt;a href="http://forum.freegamedev.net/viewforum.php?f=16" target="_blank"&gt;forum&lt;/a&gt;, &lt;a href="http://sourceforge.net/mail/?group_id=202302" target="_blank"&gt;mailing list&lt;/a&gt; and &lt;a href="http://webchat.freenode.net/?channels=stk&amp;amp;uio=d4" target="_blank"&gt;IRC channel&lt;/a&gt;!&lt;br /&gt;Further details of our map-making process can be found in the &lt;a href="http://supertuxkart.sourceforge.net/Track_Maker%27s_Guide_2"&gt;Track Maker's Guide&lt;/a&gt;.&lt;br /&gt;&lt;i&gt;This post was written as a collaborative effort by &lt;a href="http://supertuxkart.sourceforge.net/User:Arthur" target="_blank"&gt;Arthur&lt;/a&gt;, &lt;a href="http://supertuxkart.sourceforge.net/User:Auria" target="_blank"&gt;Auria&lt;/a&gt;, &lt;a href="http://supertuxkart.sourceforge.net/User:Hiker" target="_blank"&gt;hiker&lt;/a&gt; and &lt;a href="http://qubodup.net/" target="_blank"&gt;qubodup&lt;/a&gt;.&lt;/i&gt;</content><link rel='replies' type='application/atom+xml' href='http://supertuxkart.blogspot.com/feeds/5943732189633320794/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://supertuxkart.blogspot.com/2012/04/blender-as-game-editor.html#comment-form' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2173387258524335875/posts/default/5943732189633320794'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2173387258524335875/posts/default/5943732189633320794'/><link rel='alternate' type='text/html' href='http://supertuxkart.blogspot.com/2012/04/blender-as-game-editor.html' title='Using Blender as a 3d map editor, rather than programming your own from scratch'/><author><name>Arthur</name><uri>http://www.blogger.com/profile/08101420895546867981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-dj5vNPIFQCg/T77dYDbAPaI/AAAAAAAAAFQ/I0AoZTOytbw/s72-c/stk2.jpg' height='72' width='72'/><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2173387258524335875.post-5166683059055920181</id><published>2012-04-01T16:35:00.003+02:00</published><updated>2012-04-02T11:15:22.080+02:00</updated><title type='text'>[April's Fools Joke] New version numbering scheme</title><content type='html'>The SuperTuxKart development team has decided to change version numbering to keep up with the times and make it easier for people to know if they are using the latest version or not. So the upcoming 0.8 release will not be named 0.8. Inspired by Mozilla, we'll simply call it 8. But inspiration comes seldom alone, so since Ubuntu's version scheme makes it easy to know when the latest release got out, we'll adopt it as well and call it 8 followed by year and month. So for example 8.12.08. Then it dawned upon us: why not include revision number? Then there will be no doubt as to what version you're using, especially if we release a newer version in the same month. So the upcoming version will be named something like 8.12.08.13337. You get to choose what number you want to refer; either you say you're using version 8, 12.08 or 13337, or you might choose any combination of two or more of those.&lt;br /&gt;&lt;br /&gt;We also like the idea of giving names to releases. So next version will be nicknamed SuperTuxKart Gutsy Gnu, or maybe Nasty Nolok or Silly Suzanne, we're not sure yet&lt;br /&gt;&lt;br /&gt;We look forward to the release of version 8.12.something.something, and hope you'll find it easier to get the right version number when reporting bugs or otherwise talking about the game.</content><link rel='replies' type='application/atom+xml' href='http://supertuxkart.blogspot.com/feeds/5166683059055920181/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://supertuxkart.blogspot.com/2012/04/new-version-numbering-scheme.html#comment-form' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2173387258524335875/posts/default/5166683059055920181'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2173387258524335875/posts/default/5166683059055920181'/><link rel='alternate' type='text/html' href='http://supertuxkart.blogspot.com/2012/04/new-version-numbering-scheme.html' title='[April&apos;s Fools Joke] New version numbering scheme'/><author><name>Arthur</name><uri>http://www.blogger.com/profile/08101420895546867981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2173387258524335875.post-1225578222110381717</id><published>2012-03-22T22:37:00.007+01:00</published><updated>2012-03-23T00:43:51.246+01:00</updated><title type='text'>Reverse trackology</title><content type='html'>Hi and welcome to yet another belated blogpost. There's been quite a few improvements over the last few months, and if you're wondering what the headline of today's post means, keep reading...&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;New track&lt;/span&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/-mSrKOP50m6o/T2uuoRDVGVI/AAAAAAAAAQA/1Fj_lEpC3ZE/s1600/STK1.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="http://4.bp.blogspot.com/-mSrKOP50m6o/T2uuoRDVGVI/AAAAAAAAAQA/1Fj_lEpC3ZE/s400/STK1.jpg" alt="" id="BLOGGER_PHOTO_ID_5722859758299715922" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;First off we have a new track in the game, made by samuncle. Yay! It's named Blackhill Mansion, and will most likely replace Crescent Crossing in the upcoming 0.8 release. The track makes use of the recent addition of lightmap support to the game, which gives it the dark atmosphere combined with "glowing" (not really, but faked) lamps and other decorative lighting. It makes for an eerily fun drive into the mansion and out to the graveyard nearby.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;New main menu&lt;/span&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/-X9wq55G5pKQ/T2uunzCVzSI/AAAAAAAAAP0/JO1uiGuH66c/s1600/STK2.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="http://2.bp.blogspot.com/-X9wq55G5pKQ/T2uunzCVzSI/AAAAAAAAAP0/JO1uiGuH66c/s400/STK2.jpg" alt="" id="BLOGGER_PHOTO_ID_5722859750242503970" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Also adding to samuncle's impressive list of contributions, we have a new menu design for the main menu. It's been in the development version for a while, but as usual I wait for the dust to settle down a bit, and then forget to mention it once no major changes seem to be underway. Oh well. Hope you like it anyway.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Advanced graphics settings&lt;/span&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/-Q59UI3mbqmo/T2uunu9XCaI/AAAAAAAAAPo/SkACrGjLQg0/s1600/STK3.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="http://3.bp.blogspot.com/-Q59UI3mbqmo/T2uunu9XCaI/AAAAAAAAAPo/SkACrGjLQg0/s400/STK3.jpg" alt="" id="BLOGGER_PHOTO_ID_5722859749147871650" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Then there's another nice feature: advanced graphics settings, so you can turn on and off graphics options individually as you please. Or if you're unsure what those means, you can still use the slider (or do a web search and get more knowledgeable). This has been a much requested feature, so we hope people will enjoy the extra choice.&lt;br /&gt;&lt;br /&gt;A couple other interesting things to mention: Ghost races, i.e. the ability to drive against a "replay" of yourself is under development, but since it's originally scheduled for 0.8.1 it might not be ready in time for 0.8. You can already do ghost races from the terminal, but the GUI and possibly more minor tweaks are still left to do. So whether it will be ready for regular players for 0.8 is still left to see.&lt;br /&gt;&lt;br /&gt;The other interesting thing is the ability to drive tracks in reverse. Thanks to MCMic (and to Wardje for differentiating the highscores). Not all tracks are working well in reverse, but work is underway to get all standard tracks more reverse-compatible. The problematic tracks are listed &lt;a href="http://sourceforge.net/apps/trac/supertuxkart/ticket/583"&gt;here&lt;/a&gt;, and if you're a modeler and would like to help us fix the tracks we'd be much obliged. Some tracks have currently gotten the reverse option disabled because they are not possible at all to finish in reverse mode, so they should get highest priority. For add-ons all tracks will be assumed as reverse-compatible by default, unless otherwise specified in the track properties.&lt;br /&gt;&lt;br /&gt;Oh, and we're still discussing and trying to find acceptable compromises when it comes to how the new skidding should behave, and other things related to driving physics. One thing is for sure, and that's some of you may find the changes a little disrupting to your current driving style. Certainly I am, and that's why we've been discussing things heavily as we all have our own ideas on how we want things to be. The driving physics hasn't changed much in years, so we're trying to change things around while still keeping the wacky arcade style of the game. And hopefully we'll end up with something much better than the 0.7.3 physics. Maybe this sounds more radical than it is; it's mostly kart-kart interactions and crashing towards the sides we're trying to improve, besides making skidding different from the current sharp turn approach. When we have an alpha or beta version ready we'll be very interested in user comments, but it might still be a while before release time. The stable 0.8 release will most likely not be ready before summer, so keep your patience and keep STK-ing. ;)</content><link rel='replies' type='application/atom+xml' href='http://supertuxkart.blogspot.com/feeds/1225578222110381717/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://supertuxkart.blogspot.com/2012/03/reverse-trackology.html#comment-form' title='11 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2173387258524335875/posts/default/1225578222110381717'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2173387258524335875/posts/default/1225578222110381717'/><link rel='alternate' type='text/html' href='http://supertuxkart.blogspot.com/2012/03/reverse-trackology.html' title='Reverse trackology'/><author><name>Arthur</name><uri>http://www.blogger.com/profile/08101420895546867981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-mSrKOP50m6o/T2uuoRDVGVI/AAAAAAAAAQA/1Fj_lEpC3ZE/s72-c/STK1.jpg' height='72' width='72'/><thr:total>11</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2173387258524335875.post-7715988347509519428</id><published>2012-02-19T17:18:00.003+01:00</published><updated>2012-02-19T20:08:49.323+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='interview'/><title type='text'>External interviews</title><content type='html'>Here's a link to an interview community member KroArtem made to some of the other SuperTuxKart contributors. Answers came from project leaders hiker and Auria, 3D artist samuncle, and for some strange reason, KroArtem wanted my answers as well. The original post can be read at the FreeGamer blog, and it's formatted so well I don't think I can be bothered to redo it. ;P&lt;br /&gt;&lt;br /&gt;Follow &lt;a href="http://freegamer.blogspot.com/2012/02/developer-interview-supertuxkart-team.html"&gt;this link&lt;/a&gt; and you will see&lt;br /&gt;the long interview prepared for thee.&lt;br /&gt;(Actually it was mainly meant for people not too familiar with the project, but anything to get some poetry out. It enriches... uh... something.)</content><link rel='replies' type='application/atom+xml' href='http://supertuxkart.blogspot.com/feeds/7715988347509519428/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://supertuxkart.blogspot.com/2012/02/external-interviews.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2173387258524335875/posts/default/7715988347509519428'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2173387258524335875/posts/default/7715988347509519428'/><link rel='alternate' type='text/html' href='http://supertuxkart.blogspot.com/2012/02/external-interviews.html' title='External interviews'/><author><name>Arthur</name><uri>http://www.blogger.com/profile/08101420895546867981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2173387258524335875.post-2090234338470830203</id><published>2012-01-31T23:22:00.008+01:00</published><updated>2012-02-01T01:56:33.062+01:00</updated><title type='text'>Challenging times</title><content type='html'>Nope, it does not mean we are being sued by Nintendo, but it means it's time to bring some juicy updates about the recent development of SuperTuxKart. ;)&lt;br /&gt;&lt;br /&gt;We are now progressing towards 0.8, and thus there are lots of radical new changes being made. Perhaps most notable is the new, improved challenge system, referred to as the overworld. Basically you drive around in a special large track from where you can launch challenges from certain places. But don't just take my word for it; have a few screenshots as well!&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Village view&lt;/span&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/-HWIXnBTP3lw/TyiK_qjWe3I/AAAAAAAAAE0/b-tN3LyOfls/s1600/ow.jpg" imageanchor="1" style="margin-left: 0em; margin-right: 1em;"&gt;&lt;img src="http://3.bp.blogspot.com/-HWIXnBTP3lw/TyiK_qjWe3I/AAAAAAAAAE0/b-tN3LyOfls/s400/ow.jpg" border="0" width="400" height="248" /&gt;&lt;/a&gt;&lt;br /&gt;Here's a brief overview of most of the overworld. Big, innit? Outside the camera view there's a garage in which you will be able to change karts. In front you see a small mushroom village where some of the challenge start points are. To the right you can see a mountain area with three caves where the mountain-themed challenge start points resides, and further back to the right there's a small ocean with more challenges. Center left there's a small forest/plant area with some challenge orbs, and farthest from here is a technological area and Nolok's castle. To the left is a desert area with the hacienda, pyramid and Zen Garden hut. The overworld is very much a work in progress, and the screenshots does not convey the final result, but gives you an idea on what "the overworld" means.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Castle view&lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: none;"&gt;&lt;a href="http://1.bp.blogspot.com/-_Mec1q07MCE/TyhyaztbfqI/AAAAAAAAAPA/ZoePFHCBC7U/s1600/STK2.jpg"&gt;&lt;img alt="" id="BLOGGER_PHOTO_ID_5703934732947652258" src="http://1.bp.blogspot.com/-_Mec1q07MCE/TyhyaztbfqI/AAAAAAAAAPA/ZoePFHCBC7U/s400/STK2.jpg" style="cursor: hand; cursor: pointer; height: 300px; width: 400px;" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;Here's the view from the opposite end of the overworld. Front center we see Nolok's castle with lava surrounding it. Further back we get a somewhat better view of the technological area, with a rocket made by new contributor ctdabomb, the UFO from Star Track with a challenge orb, and a few more objects plus a cave with another challenge orb. The other stuff I've already mentioned.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Ocean view&lt;/span&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/-qf1sHdRQfW4/TyhybfukgDI/AAAAAAAAAPI/DA5hqZm0wS8/s1600/STK3.jpg"&gt;&lt;img alt="" id="BLOGGER_PHOTO_ID_5703934744763596850" src="http://4.bp.blogspot.com/-qf1sHdRQfW4/TyhybfukgDI/AAAAAAAAAPI/DA5hqZm0wS8/s400/STK3.jpg" style="cursor: hand; cursor: pointer; height: 300px; width: 400px;" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;I know that usually ocean view means looking from land towards the ocean, but the other way around made more sense this time. :P&lt;br /&gt;Here it's easier to see some new features in use. Most important is the texture splatting which makes texture transitions completely smooth. Also notice the brand new water shader which makes for better looking water. It's still not realistic, but it sure is better than just a plain moving texture.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Bubble shield&lt;/span&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/-kqRjWkKzioY/TyhybYWW2QI/AAAAAAAAAPQ/zS9yvPZUO5o/s1600/STK4.jpg"&gt;&lt;img alt="" id="BLOGGER_PHOTO_ID_5703934742782990594" src="http://2.bp.blogspot.com/-kqRjWkKzioY/TyhybYWW2QI/AAAAAAAAAPQ/zS9yvPZUO5o/s400/STK4.jpg" style="cursor: hand; cursor: pointer; height: 300px; width: 400px;" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Not to worry; the blackness issue will be resolved when the move from multitexturing to shader texturing has been done. Also you can see yet another use of shader technology: the shields which protects challenge spots are semi-transparent, somewhat reflective spheres, resembling soap bubbles. Awesome!&lt;br /&gt;&lt;br /&gt;The number stands for points needed to enter the area. If you don't have enough points, the shield will reject you (not a problem in this case though). You will later get points by finishing challenges, which can be driven at your difficulty of choice, giving you access to more. You would get more points by solving challenges at hard, and you could only finish the game with all points by driving at hard. You would not need to always get all points in order to progress in the overworld however, but those who finishes with all possible points may get some sort of small bonus.&lt;br /&gt;&lt;br /&gt;There is also an intent to combine the overworld with a story line, but we're not there yet except for the brainstorming phase. How many challenges we will get in the end and many other details are left to be decided on as well, but there will eventually be more challenges than now and essentially more fun to be had. :)&lt;br /&gt;&lt;br /&gt;The other major change being implemented is better physics. Karts are no longer as susceptible of locking together in a crash, and are pushed a bit from each other instead. Now there's also skidding implemented instead of sharp turn, like certain other arcade racing games have, with a bonus if you skid long enough. It's a bit hard to explain in words what the difference is, and it's still subject to change, so there's not much point in trying to write anything other than this: it'll be nice in the end. ;)&lt;br /&gt;&lt;br /&gt;There's a lot more stuff in the works as well, but these are the features which the next release focuses on, and the other stuff will be very nice bonuses if they are ready in time for 0.8. I don't want to create any pressure, so I'll leave them for later when they are more ready and likely to be included by default.&lt;br /&gt;&lt;br /&gt;That's all folks!</content><link rel='replies' type='application/atom+xml' href='http://supertuxkart.blogspot.com/feeds/2090234338470830203/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://supertuxkart.blogspot.com/2012/01/challenging-times.html#comment-form' title='13 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2173387258524335875/posts/default/2090234338470830203'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2173387258524335875/posts/default/2090234338470830203'/><link rel='alternate' type='text/html' href='http://supertuxkart.blogspot.com/2012/01/challenging-times.html' title='Challenging times'/><author><name>Arthur</name><uri>http://www.blogger.com/profile/08101420895546867981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-HWIXnBTP3lw/TyiK_qjWe3I/AAAAAAAAAE0/b-tN3LyOfls/s72-c/ow.jpg' height='72' width='72'/><thr:total>13</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2173387258524335875.post-8525430692201071616</id><published>2011-12-30T11:11:00.008+01:00</published><updated>2011-12-31T22:56:20.977+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='howtohelp'/><title type='text'>Add and Conquer</title><content type='html'>No, not divide and conquer. Because this post will deal with add-ons in particular. :)&lt;br /&gt;&lt;br /&gt;Why are add-ons important? It lets you as a user decide what content you find good enough for the game. Every time the project leaders have to decide on what track or kart they should remove to make place for new ones, they know that they will get complaints. It's just how it is; you can't make everybody happy. But now we actually can, to some degree. Add-ons can be created or uploaded by anyone, so if something gets removed, users can quickly add it to the growing repository of additional content. The only requirements are regarding licensing, which should be one or more Free, preferably &lt;a href="http://wiki.debian.org/DFSGLicenses"&gt;DFSG-approved&lt;/a&gt; licenses, and the content should not be offensive and suite people of all ages. In other words, content recently removed from the main game should slide right in. Quality or difficulty doesn't matter for an add-on; as long as it works and licensing etc. is okay, it gets approved by the moderators of the &lt;a href="http://stkaddons.net/"&gt;stkaddons website&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Stephen (nicknamed sj04736) has steadily improved the website, and it should now have most of the basic features. People can also vote on add-ons there as long as they have an activated account. Why not try some of the additional karts, tracks and arenas available to install from within the game (requires version 0.7.2 or higher)? Or check out the website itself. It's a great piece of work, and Stephen doesn't get as much praise as he deserves, so be sure to send some kind thoughts to him when it all works so smoothly (and when it doesn't, please don't berate him, but file a bug report). ;)&lt;br /&gt;&lt;br /&gt;Two yummy pie charts:&lt;br /&gt;&lt;img src="http://1.bp.blogspot.com/-anvMkMNe1qc/Tv-EuJZLo3I/AAAAAAAAAOQ/tGdOrcDTIWE/s400/cache_graph_ar_pie.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5692414382349984626" style="cursor: pointer; width: 400px; height: 300px; " /&gt;&lt;img src="http://4.bp.blogspot.com/-OiJRKtgSj9I/Tv-EucQJjKI/AAAAAAAAAOY/s3XN64ZYIo8/s400/cache_graph_files_pie.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5692414387412372642" style="cursor: pointer; width: 400px; height: 300px; " /&gt;&lt;br /&gt;As you can see, there's a definite interest in add-ons. If you manage to create a particularly good one, it may even go on to conquer the game! Or, in other words, become part of the default set of karts, tracks or arenas.&lt;br /&gt;&lt;br /&gt;Finally, if you like what we are doing, and got some more money to spend this year, why not &lt;a href="http://sourceforge.net/donate/index.php?group_id=202302"&gt;make a donation&lt;/a&gt;? We'd be happy to take some of it off your back in order to further the game. ;)&lt;br /&gt;In addition (or instead), you might want to donate to the awesome &lt;a href="http://tuxfamily.org/"&gt;TuxFamily&lt;/a&gt; site, which hosts all the add-ons plus many other Free projects for no monetary compensation. Ain't that worth a few dollars if you've got some to spare? :)&lt;br /&gt;&lt;br /&gt;Will 2012 be the year of SuperTuxKart on the desktop? Let's wait and see. ;)</content><link rel='replies' type='application/atom+xml' href='http://supertuxkart.blogspot.com/feeds/8525430692201071616/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://supertuxkart.blogspot.com/2011/12/add-and-conquer.html#comment-form' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2173387258524335875/posts/default/8525430692201071616'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2173387258524335875/posts/default/8525430692201071616'/><link rel='alternate' type='text/html' href='http://supertuxkart.blogspot.com/2011/12/add-and-conquer.html' title='Add and Conquer'/><author><name>Arthur</name><uri>http://www.blogger.com/profile/08101420895546867981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-anvMkMNe1qc/Tv-EuJZLo3I/AAAAAAAAAOQ/tGdOrcDTIWE/s72-c/cache_graph_ar_pie.png' height='72' width='72'/><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2173387258524335875.post-1567716862891419439</id><published>2011-11-25T15:32:00.004+01:00</published><updated>2011-11-25T16:04:58.950+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='plans'/><title type='text'>Plans for milestone 0.8 and later</title><content type='html'>Here's a list of planned features for SuperTuxKart version 0.8 and beyond (0.8.1, 0.8.2). This may  not be a complete list (it's based on the &lt;a href="http://supertuxkart.sourceforge.net/Milestones"&gt;milestones&lt;/a&gt; page), and plans might change later on, but these are  some of the main goals:&lt;br /&gt;&lt;ul&gt;&lt;li&gt; Improve physics  (skidding, pushing other karts aside)&lt;br /&gt;&lt;/li&gt;&lt;li&gt; Career mode and/or different difficulties for challenges &lt;/li&gt;&lt;li&gt; Eye candy (light effects, light maps, normal maps)&lt;/li&gt;&lt;li&gt;Game replay&lt;/li&gt;&lt;li&gt;Ghost races&lt;/li&gt;&lt;li&gt;Reverse tracks&lt;/li&gt;&lt;li&gt;Online highscore lists&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;Only some of this will be ready for 0.8, while others will come in subsequent "minor" releases. Also, a release might be done even if not all the features are met, while other times features might come in earlier than anticipated. So these are the main goals, but they are not 100% set in stone: other things might be added, or some of this might get postponed.&lt;/p&gt;&lt;p&gt;Some of this are already in the works. Improved physics is the most important feature for 0.8, and hiker has already started on it. Meanwhile, Auria has added normal map support, so for track makers this is a feature to consider.&lt;/p&gt;&lt;p&gt;We do not know when we will be ready for a release, but as a rough, unfounded guesstimate, maybe we'll see the 0.8 release 6-12 months from now on, give or take a few decades. ;)&lt;br /&gt;&lt;/p&gt;&lt;p&gt;What we do know, is that we'd love to see more people join in on this project in any area they are interested in. So if you want to help out with your skills, please &lt;a href="http://supertuxkart.sourceforge.net/Community"&gt;get in touch&lt;/a&gt; and we'll try to get you started. :)&lt;br /&gt;&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='http://supertuxkart.blogspot.com/feeds/1567716862891419439/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://supertuxkart.blogspot.com/2011/11/plans-for-milestone-08-and-later.html#comment-form' title='33 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2173387258524335875/posts/default/1567716862891419439'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2173387258524335875/posts/default/1567716862891419439'/><link rel='alternate' type='text/html' href='http://supertuxkart.blogspot.com/2011/11/plans-for-milestone-08-and-later.html' title='Plans for milestone 0.8 and later'/><author><name>Arthur</name><uri>http://www.blogger.com/profile/08101420895546867981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>33</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2173387258524335875.post-4526838936873300633</id><published>2011-11-14T02:35:00.003+01:00</published><updated>2011-11-14T02:47:32.871+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='stable release'/><title type='text'>SuperTuxKart 0.7.3 released</title><content type='html'>4 months after SuperTuxKart 0.7.2, 128 tickets later and a truckload  of changes, we are proud to present the latest and greatest version, &lt;b&gt;SuperTuxKart 0.7.3&lt;/b&gt;.  The big surprise is the very late-minute inclusion of the very  beautiful Minigolf track by Mac, thanks for the contribution! (Don't let  its childish look trick you however as it is a very challenging  track :)&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-Kqogm8_w6eI/TsBy243lRtI/AAAAAAAAANs/H_0B6-F4ENA/s1600/0_7_2_golf.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 249px;" src="http://3.bp.blogspot.com/-Kqogm8_w6eI/TsBy243lRtI/AAAAAAAAANs/H_0B6-F4ENA/s400/0_7_2_golf.jpg" alt="" id="BLOGGER_PHOTO_ID_5674661817790842578" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;p&gt;The biggest changes since 0.7.2 include : &lt;/p&gt; &lt;ul&gt;&lt;li&gt; New Minigolf track &lt;/li&gt;&lt;li&gt; New Zen Garden track &lt;/li&gt;&lt;li&gt; New Subsea track &lt;/li&gt;&lt;li&gt; New Island battle arena &lt;/li&gt;&lt;li&gt; New Suzanne kart &lt;/li&gt;&lt;li&gt;    New graphical effects &lt;/li&gt;&lt;li&gt;    New weapons 'Swatter' and 'Rubber Ball' &lt;/li&gt;&lt;li&gt;    Added Thunderbird as race referee &lt;/li&gt;&lt;li&gt;    3 Strikes Battles now displays lives as spare tires &lt;/li&gt;&lt;li&gt;    Improved bubble gum &lt;/li&gt;&lt;li&gt;    See progression during Grand Prix &lt;/li&gt;&lt;li&gt;    Improve physics for tall karts (e.g. Adiumy) &lt;/li&gt;&lt;li&gt;    Lots of bug fixes &lt;/li&gt;&lt;li&gt;    Improved kart control at high speeds &lt;/li&gt;&lt;li&gt;    Better placement of rescued karts &lt;/li&gt;&lt;li&gt;    Transition track-making to blender 2.5/2.6 &lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;br /&gt;So now head to our downloads page, enjoy and give us a lot of feedback on the forum! &lt;/p&gt;&lt;p&gt;&lt;a href="http://supertuxkart.sourceforge.net/User:Hiker" title="User:Hiker" class="mw-redirect"&gt;Joerg&lt;/a&gt; and &lt;a href="http://supertuxkart.sourceforge.net/User:Auria" title="User:Auria"&gt;Auria&lt;/a&gt;&lt;br /&gt;&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='http://supertuxkart.blogspot.com/feeds/4526838936873300633/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://supertuxkart.blogspot.com/2011/11/supertuxkart-073-released.html#comment-form' title='42 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2173387258524335875/posts/default/4526838936873300633'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2173387258524335875/posts/default/4526838936873300633'/><link rel='alternate' type='text/html' href='http://supertuxkart.blogspot.com/2011/11/supertuxkart-073-released.html' title='SuperTuxKart 0.7.3 released'/><author><name>Arthur</name><uri>http://www.blogger.com/profile/08101420895546867981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-Kqogm8_w6eI/TsBy243lRtI/AAAAAAAAANs/H_0B6-F4ENA/s72-c/0_7_2_golf.jpg' height='72' width='72'/><thr:total>42</thr:total></entry></feed>