tag:blogger.com,1999:blog-2173387258524335875.post6781021869902881721..comments2024-03-26T10:24:43.581+01:00Comments on Development Blog: Kart Properties and Replay SystemAlayanhttp://www.blogger.com/profile/17555974371985124751noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-2173387258524335875.post-11325641456474727092017-01-02T01:57:00.108+01:002017-01-02T01:57:00.108+01:00I tried fiddling with the kart types (light/medium...I tried fiddling with the kart types (light/medium/heavy), and I think, instead of only having three types of carts for a whole range of graphically different carts, it might be better to implement a different kart type for each kart, e.g. among the current "light" karts, some could use Nitro efficiently (nitro consumption from 1 to 0.9), while some benefit more from skiing etc. The actual values to tweak in order to keep balance can be computed via Monte Carlo simulation. We can base all our computation from the standard kart type, then run thousands of simulated races with AIs for each parameter tweak, and settle on the value that gives the same performance (e.g. 75% win overall when raced with a whole bunch of standard karts). <br /><br />This performance based tweaking will be, of course, time and resource consuming at first, but would benefit hugely in the end. If devs are interested and can provide some simple scripts to run for simulations, I can offer some cloud nodes to run the simulations.Anonymoushttps://www.blogger.com/profile/07150719811922345714noreply@blogger.comtag:blogger.com,1999:blog-2173387258524335875.post-80844832343120047652014-08-18T10:33:04.097+02:002014-08-18T10:33:04.097+02:00I tried the latest stk from git and the kart physi...I tried the latest stk from git and the kart physics feel a bit weird. It's really hard to drive Gimp - my favorite kart - now, because the steering is really malicious. First, it has a lag, which makes it hard not to oversteer. You press the left/right button and nothing happens. Then the kart starts steering, you release it and it keeps steering really hard and bang! you're face in the wall. Also, when skidding, the countersteer is too weak to skid through anything else than a really sharp turn. The Suzanne kart is a bit better in this respect but still kinda hard to drive because of laggy steering. Can you fix it, please?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2173387258524335875.post-44848177210952301902014-07-24T11:45:34.215+02:002014-07-24T11:45:34.215+02:00Indeed, 0 is for novice, 1 for intermediate, etc.....Indeed, 0 is for novice, 1 for intermediate, etc.. These values have been changed in my branch to reflect the string values (instead of ints)solisticehttps://www.blogger.com/profile/16246522914238140200noreply@blogger.comtag:blogger.com,1999:blog-2173387258524335875.post-10113074784985014642014-07-24T10:21:38.576+02:002014-07-24T10:21:38.576+02:00I think 0 is for Beginner, and 3 for Super Tux.
S...I think 0 is for Beginner, and 3 for Super Tux.<br /><br />STK Team: there are some GSoC projects for which we haven't had any update. I would be interested in having a post about them. Even if I am sure their work is awesome too. ;)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2173387258524335875.post-91315697792669461662014-07-24T00:13:23.725+02:002014-07-24T00:13:23.725+02:00what does it mean of difficulty there ? ... 3 and ...what does it mean of difficulty there ? ... 3 and 0 ? .anyway keep up the good work ! ;)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2173387258524335875.post-66996018512518673502014-07-22T11:36:26.432+02:002014-07-22T11:36:26.432+02:00Thanks for the update, keep up the great work ! Ca...Thanks for the update, keep up the great work ! Cannot wait for the next STK releases :)Anonymousnoreply@blogger.com