Greetings all! My name's Lauri (cand), and I'll be working on bringing some graphical improvements to STK this summer.
Here's the initial timeline:
Weeks 1-2: Groundwork (such as a wrapper class to ease loading shaders), glow (including bloom, since it's very similar), and smoothed minimap
Weeks 3-4: Lighting, including rim lighting for the karts
Initial plan is to implement a light prepass system.
Weeks 5-6: MLAA, SSAO
Weeks 7-8: God rays, motion blur
Weeks 9-10: Water
This will include screen-space reflections, simulated caustics, and vertex
animation via scrolling textures.
Weeks 11-12: Grass, and wrapping up
If there's some part of STK that's been poking you in the eye, or some effect you absolutely must have, leave a comment - the plan's not set in stone.
After each period, I'll be posting some comparison shots, before and after, of that period's progress.