April 12, 2013

SuperTuxKart participating in GSoC 2013!

We are proud to announce that SuperTuxKart is among the accepted projects into Google Summer of Code 2013! We have already made contact with a lot of excited students, and we look forward to participating with one or more of them during this summer. We will ask Google for three slots, but considering this is our first time participating we may get less.

The official Google Summer of Code page for SuperTuxKart is:
https://google-melange.appspot.com/gsoc/org/google/gsoc2013/supertuxkart

GSoC overview page:
http://supertuxkart.sourceforge.net/GSoC_overview
GSoC ideas:
http://supertuxkart.sourceforge.net/GSoC_ideas

If you are interested, please read through the GSoC pages and contact us as soon as you want to. Please note that we are very busy trying to respond to everybody and it might take a while before you'll get an answer (especially if you contact us by IRC - you might need to ask several times to get an answer there, so please subscribe to our e-mail list and use it instead or in addition if that is more convenient). However, in the end your proposal is what will matter most to us when choosing who we'll work with.

Other news
 
The interview with us for SourceForge's Project of the Month for April is now up for you to read. Hopefully you will find it interesting, and again thanks a lot to everybody who voted for us! Without your help we would not have made it.


Improved Konqi
We have a new version of Konqi in the game, made by betharatux1 with some help and advice from jymis. It really shows that community collaboration pays off; thanks to everyone involved!


Improved Old Mine
Samuncle has been working on the Old Mine track, refining it. The road should feel the same, but textures and topology has been improved.


Improved icons
Courtesy of Totoplus62 and tavariz91 - more nice community collaboration! :)


Do you think Expert difficulty is too easy? Due to popular demand an extra difficulty has been added, where all karts go a little faster (maybe not noticeable), and the AI always try to use skidding whenever it can, no matter where they are positioned relative to you. Possibly other changes may be made in the future, but we will not make challenges for this difficulty; instead it will be unlocked if you manage to do all challenges as Expert.


A lot of code refactoring and bug fixes has been done as well, among others for the camera and rendering. The only change that should be directly visible for the user is that we now support motion blur also while playing multiplayer (splitscreen) games.


Lastly, I'll just quote the log message for revision 12535:
File manager now provides the directory for screenshots and
shader. Location of screenshots is now changed:
windows: %APPDATA%/supertuxkart/screenshots
osx: ~/Library/Application Support/SuperTuxKart/Screenshots
Linux: $HOME/.cache/supertuxkart/screenshots

6 comments:

  1. It's very very very Wonderful !!!!!

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  2. looks like future version will be more more interesting .. yeah XD

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  3. Recent developments are awesome.
    I wanted to test new features, so I tried to compile from svn sources but I have a link error during Irrlicht build (on Windows 7, vs2010):
    LINK : warning LNK4068: /MACHINE not specified; defaulting to X86
    obj\Static lib - Debug\Irrlicht.res : fatal error LNK1123: failure during conversion to COFF: file invalid or corrupt

    Do you know how can I solve it ?
    Thanks.

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  4. When can we expect 0.8.1 to be released?

    ReplyDelete