New version of XR591
Other tracks have been updated to support driving them in reverse, thanks to various community members, and Wardje (Ward Muylaert) has added support for driving Grand Prix tournaments in reverse as well. He also added the option to give up a normal and Time Trial races, but still get an estimated time with penalty time added. You will always end up last, but at least get a result. And now penalty time is only given if you accelerate while "Set" is shown, so any accidental acceleration during "Ready" will not penalize you.
Intro animation for story mode
A cannon-like teleporter has been in the works as well, where the goal is that a track designer may place a special object in a track, and karts when they reach that point will fly to the end point without any user interaction. This is also a work in progress, and may or may not be ready in time for 0.8.
Speaking of teleportation, I thought I'd quickly mention that in the Overworld you can now click on the map and you'll get teleported nearby that challenge orb. That'll save some driving back and forth.
More WIP work: demo mode, where after a certain amount of idle time AI will start to race, like you often see for games in real arcade machines. When this will be ready to be used as a default is left to be seen.
Also, there's been quite a bit of AI work done lately, with efforts to both bring the AI up to speed when it comes to the new skidding behavior, and also to make it more intelligent and avoid bad things while collecting good things. The latter part has been started by a new contributor, JskiJ, which we hope will help us further with giving the AI a much needed intelligence boost.
In other news, SuperTuxKart now has a default resolution of 1024x768 unless your screen is too small. Then it will revert back to 800x600. This decision was made due to the increasing challenge of keeping the interface small enough to fit 800x600 pixels, and also since most computers have screens capable of at least 1024x768.
Meanwhile, the game now supports Arabic, which will hopefully make the game more accessible to many people.
There's been a few other miscellaneous changes as well, but unless I am mistaken I've listed the highlights since last regular development update. Take care and as always, we welcome contributions both on a one-off and on a regular basis. :)