February 25, 2009

Plans for STK 0.7

Here's a list of planned features for SuperTuxKart version 0.7. This may not be a complete list, and plans might change later on, but these are some of the main goals:
  • Move from PLIB to the Irrlicht Engine. This includes a total rewrite of the GUI.
  • Support animations for kart drivers, and for track features.
  • Replace drivelines with a more flexbile graph-based data structure.
  • Support moving (environmental) objects on the track better.
  • Replace shortcut detection with check lines, so track builders have more control over possible shortcuts.
As you see, there's lots of exciting stuff the developers want to achieve, and some of this is already under development. But there's always room for more programmers and artists (2D, 3D, music, sound), so if you want to help out, see the FAQ for more detailed information.
Any help would be highly appreciated.

February 19, 2009

Hotfix for 0.6.1 released

Due to a bug related to groups in battle mode, new binaries under the name of SuperTuxKart 0.6.1a have been uploaded. For those who have 0.6.1 already installed, patches for Windows and MacOS are available, containing nothing but the bugfix. So, no need to download the whole game again if you have STK 0.6.1 installed.

Go to the downloads page

We are sorry for the inconvenience.

February 18, 2009

SuperTuxKart 0.6.1 released

SuperTuxKart version 0.6.1. fixes some minor bugs of the 0.6 release, adds a new kart, a new battle map, and better support for add-on packages. We also release a first add-on package, which contains 7 additional karts and 6 tracks. Some of the tracks and karts in this package are new, some are models that were removed from the main distribution. Note: you need SuperTuxKart 0.6.1 to use the add-on package. Both can be found on our download page.
More extensive changelog is below.

SuperTuxKart 0.6.1 (February 2009)
  • Added new kart ("Puffy"), new battle map ("Cave"), and new music for Snow Mountain.
  • Fixed bug in track selection screen that could cause a crash when track groups were used.
  • Fixed crash in character selection that could happen if an old user config file existed.
  • Fixed incorrect rescues in Fort Magma.
  • Improved track selection screen to not display empty track groups.
  • A plunger in the face is now removed when restarting.
  • Added slow-down for karts driving backwards.
  • Somewhat reduced 'shaking' of AI driven karts.

13.02.09-17.02.09 commit summary

  • Slowdown removed when being off-track in 'Canyon' (since karts would not be able to drive at all on the uphill section)
  • Czech translation was added
  • AI steering made less shaky, and as a side effect AI is easier to push away
  • Some texture improvements, and licenses are now more in terms with Debian standards

February 13, 2009

06.02.09 - 12.02.09 commit summary

  • New kart named Puffy was added
  • Mr. Iceblock was updated
  • Track- and kart-specific textures are now automatically used instead of textures in data/textures (in cases where there are two files with the same name)
0.7 work is progressing; tracks and kart models are now loaded, with physics and some visuals.
Note: the SVN version isn't using Irrlicht yet, in order to be fully playable.

February 6, 2009

25.01.09 - 05.02.09 commit summary

  • Compilation fixes were made, among them GCC 4.4 fix
  • New music for 'Snow Mountain' track
  • 'Fort Magma' driveline tweaking
  • Several track and character selection issues fixed
  • A fullscreen to window mode bug was fixed
  • The camera "jump" at race start was fixed
  • 'Wilber' & 'Hexley' were made bigger
  • Terrain dependent slowdown when reversing added
  • Old config file bug was fixed
  • Improved run script for Linux added
  • 'Cave X' battle arena added
  • A few texture improvements were made
  • Various other bug fixes and code cleanup were accomplished
The developers have reported that they are making good progress with the switch from PLIB to Irrlicht, but currently there are no visible changes in trunk.

STK 0.6.1 work is mostly finished, but some work is still needed for the release; let's see what the next days can bring in this regard.